using System.Collections; using System.Collections.Generic; using UnityEngine; public static class Static_GlobalStats { public static int lifes = 3; public static int totalScore = 0; public static int levelScore = 0; public static int health = 100; public static float time = 0; public static int bauteile = 0; public static int bauteileLevel = 0; public static int bauteileMax = 25; public static bool paused = false; }