using System; namespace UnityEditor.Collaboration { internal static class CollabAnalytics { [Serializable] private struct CollabUserActionAnalyticsEvent { public string category; public string action; } public static void SendUserAction(string category, string action) { EditorAnalytics.SendCollabUserAction(new CollabUserActionAnalyticsEvent() { category = category, action = action }); } public static readonly string historyCategoryString = "History"; }; }