# QuaternionEqualityComparer Use this utility to compare two [Quaternion](https://docs.unity3d.com/ScriptReference/Quaternion.html) objects for equality with [NUnit](http://www.nunit.org/) assertion constraints. Use the static instance `QuaternionEqualityComparer.Instance` to have the default calculation error value set to 0.00001f. For any other custom error value, use the [one argument constructor](#constructors). ## Static properties | Syntax | Description | | ---------- | ---------------------------------------------------------- | | `Instance` | A comparer instance with the default error value 0.00001f. | ## Constructors | Syntax | Description | | ------------------------------------------------ | ------------------------------------------------------------ | | `QuaternionEqualityComparer(float allowedError)` | Creates an instance of the comparer with a custom allowed error value. | ## Public methods | Syntax | Description | | ----------------------------------------------------- | ------------------------------------------------------------ | | `bool Equals(Quaternion expected, Quaternion actual)` | Compares the `actual` and `expected` `Quaternion` objects for equality using the [Quaternion.Dot](https://docs.unity3d.com/ScriptReference/Quaternion.Dot.html) method. | ## Example ```c# [TestFixture] public class QuaternionTest { [Test] public void VerifyThat_TwoQuaternionsAreEqual() { var actual = new Quaternion(10f, 0f, 0f, 0f); var expected = new Quaternion(1f, 10f, 0f, 0f); var comparer = new QuaternionEqualityComparer(10e-6f); Assert.That(actual, Is.EqualTo(expected).Using(comparer)); //Using default error 0.00001f actual = new Quaternion(10f, 0f, 0.1f, 0f); expected = new Quaternion(1f, 10f, 0.1f, 0f); Assert.That(actual, Is.EqualTo(expected).Using(QuaternionEqualityComparer.Instance)); } } ```