using System.Linq; using UnityEditor.Build; namespace UnityEditor.TestRunner { // This class is invoked from native, during build internal class TestBuildAssemblyFilter : IFilterBuildAssemblies { private const string nunitAssemblyName = "nunit.framework"; private const string unityTestRunnerAssemblyName = "UnityEngine.TestRunner"; public int callbackOrder { get; } public string[] OnFilterAssemblies(BuildOptions buildOptions, string[] assemblies) { if ((buildOptions & BuildOptions.IncludeTestAssemblies) == BuildOptions.IncludeTestAssemblies || PlayerSettings.playModeTestRunnerEnabled) { return assemblies; } return assemblies.Where(x => !x.Contains(nunitAssemblyName) && !x.Contains(unityTestRunnerAssemblyName)).ToArray(); } } }