using UnityEngine; using UnityEngine.UI; using UnityEditor; namespace TMPro.EditorUtilities { [CustomEditor(typeof(TextMeshProUGUI), true), CanEditMultipleObjects] public class TMP_UiEditorPanel : TMP_BaseEditorPanel { static readonly GUIContent k_RaycastTargetLabel = new GUIContent("Raycast Target", "Whether the text blocks raycasts from the Graphic Raycaster."); SerializedProperty m_RaycastTargetProp; protected override void OnEnable() { base.OnEnable(); m_RaycastTargetProp = serializedObject.FindProperty("m_RaycastTarget"); } protected override void DrawExtraSettings() { Foldout.extraSettings = EditorGUILayout.Foldout(Foldout.extraSettings, k_ExtraSettingsLabel, true, TMP_UIStyleManager.boldFoldout); if (Foldout.extraSettings) { EditorGUI.indentLevel += 1; DrawMargins(); DrawGeometrySorting(); DrawRichText(); DrawRaycastTarget(); DrawParsing(); DrawKerning(); DrawPadding(); EditorGUI.indentLevel -= 1; } } protected void DrawRaycastTarget() { EditorGUI.BeginChangeCheck(); EditorGUILayout.PropertyField(m_RaycastTargetProp, k_RaycastTargetLabel); if (EditorGUI.EndChangeCheck()) { // Change needs to propagate to the child sub objects. Graphic[] graphicComponents = m_TextComponent.GetComponentsInChildren(); for (int i = 1; i < graphicComponents.Length; i++) graphicComponents[i].raycastTarget = m_RaycastTargetProp.boolValue; m_HavePropertiesChanged = true; } } // Method to handle multi object selection protected override bool IsMixSelectionTypes() { GameObject[] objects = Selection.gameObjects; if (objects.Length > 1) { for (int i = 0; i < objects.Length; i++) { if (objects[i].GetComponent() == null) return true; } } return false; } protected override void OnUndoRedo() { int undoEventId = Undo.GetCurrentGroup(); int lastUndoEventId = s_EventId; if (undoEventId != lastUndoEventId) { for (int i = 0; i < targets.Length; i++) { //Debug.Log("Undo & Redo Performed detected in Editor Panel. Event ID:" + Undo.GetCurrentGroup()); TMPro_EventManager.ON_TEXTMESHPRO_UGUI_PROPERTY_CHANGED(true, targets[i] as TextMeshProUGUI); s_EventId = undoEventId; } } } } }