using System;
using UnityEngine;
namespace UnityEngine.Timeline
{
///
/// An asset representing an emitted signal. A SignalAsset connects a SignalEmitter with a SignalReceiver.
///
///
///
[AssetFileNameExtension("signal")]
public class SignalAsset : ScriptableObject
{
internal static event Action OnEnableCallback;
void OnEnable()
{
if (OnEnableCallback != null)
OnEnableCallback(this);
}
}
}