using System; using System.Collections.Generic; using System.Linq; using UnityEditor; using UnityEditor.Compilation; using UnityEditor.PackageManager; namespace VSCodeEditor { public interface IAssemblyNameProvider { string[] ProjectSupportedExtensions { get; } ProjectGenerationFlag ProjectGenerationFlag { get; } string GetAssemblyNameFromScriptPath(string path); IEnumerable GetAssemblies(Func shouldFileBePartOfSolution); IEnumerable GetAllAssetPaths(); IEnumerable GetRoslynAnalyzerPaths(); UnityEditor.PackageManager.PackageInfo FindForAssetPath(string assetPath); ResponseFileData ParseResponseFile(string responseFilePath, string projectDirectory, string[] systemReferenceDirectories); bool IsInternalizedPackagePath(string path); void ToggleProjectGeneration(ProjectGenerationFlag preference); } internal class AssemblyNameProvider : IAssemblyNameProvider { ProjectGenerationFlag m_ProjectGenerationFlag = (ProjectGenerationFlag)EditorPrefs.GetInt("unity_project_generation_flag", 0); public string[] ProjectSupportedExtensions => EditorSettings.projectGenerationUserExtensions; public ProjectGenerationFlag ProjectGenerationFlag { get => m_ProjectGenerationFlag; private set { EditorPrefs.SetInt("unity_project_generation_flag", (int)value); m_ProjectGenerationFlag = value; } } public string GetAssemblyNameFromScriptPath(string path) { return CompilationPipeline.GetAssemblyNameFromScriptPath(path); } public IEnumerable GetAssemblies(Func shouldFileBePartOfSolution) { return CompilationPipeline.GetAssemblies() .Where(i => 0 < i.sourceFiles.Length && i.sourceFiles.Any(shouldFileBePartOfSolution)); } public IEnumerable GetAllAssetPaths() { return AssetDatabase.GetAllAssetPaths(); } public UnityEditor.PackageManager.PackageInfo FindForAssetPath(string assetPath) { return UnityEditor.PackageManager.PackageInfo.FindForAssetPath(assetPath); } public ResponseFileData ParseResponseFile(string responseFilePath, string projectDirectory, string[] systemReferenceDirectories) { return CompilationPipeline.ParseResponseFile( responseFilePath, projectDirectory, systemReferenceDirectories ); } public bool IsInternalizedPackagePath(string path) { if (string.IsNullOrWhiteSpace(path)) { return false; } var packageInfo = FindForAssetPath(path); if (packageInfo == null) { return false; } var packageSource = packageInfo.source; switch (packageSource) { case PackageSource.Embedded: return !ProjectGenerationFlag.HasFlag(ProjectGenerationFlag.Embedded); case PackageSource.Registry: return !ProjectGenerationFlag.HasFlag(ProjectGenerationFlag.Registry); case PackageSource.BuiltIn: return !ProjectGenerationFlag.HasFlag(ProjectGenerationFlag.BuiltIn); case PackageSource.Unknown: return !ProjectGenerationFlag.HasFlag(ProjectGenerationFlag.Unknown); case PackageSource.Local: return !ProjectGenerationFlag.HasFlag(ProjectGenerationFlag.Local); case PackageSource.Git: return !ProjectGenerationFlag.HasFlag(ProjectGenerationFlag.Git); #if UNITY_2019_3_OR_NEWER case PackageSource.LocalTarball: return !ProjectGenerationFlag.HasFlag(ProjectGenerationFlag.LocalTarBall); #endif } return false; } public void ToggleProjectGeneration(ProjectGenerationFlag preference) { if (ProjectGenerationFlag.HasFlag(preference)) { ProjectGenerationFlag ^= preference; } else { ProjectGenerationFlag |= preference; } } public IEnumerable GetRoslynAnalyzerPaths() { return PluginImporter.GetAllImporters() .Where(i => !i.isNativePlugin && AssetDatabase.GetLabels(i).SingleOrDefault(l => l == "RoslynAnalyzer") != null) .Select(i => i.assetPath); } } }