using NUnit.Framework; using NUnit.Framework.Interfaces; using UnityEngine.TestTools.Logging; namespace UnityEngine.TestTools.TestRunner { internal class UnexpectedLogMessageException : ResultStateException { public LogMatch LogEvent; public UnexpectedLogMessageException(LogMatch log) : base(BuildMessage(log)) { LogEvent = log; } private static string BuildMessage(LogMatch log) { return string.Format("Expected log did not appear: {0}", log); } public override ResultState ResultState { get { return ResultState.Failure; } } public override string StackTrace { get { return null; } } } }