using NUnit.Framework; using NUnit.Framework.Interfaces; namespace UnityEngine.TestTools.TestRunner.Callbacks { [AddComponentMenu("")] internal class PlayModeRunnerCallback : MonoBehaviour, ITestRunnerListener { private TestResultRenderer m_ResultRenderer; public void RunFinished(ITestResult testResults) { Application.logMessageReceivedThreaded -= LogRecieved; if (Camera.main == null) { gameObject.AddComponent(); } m_ResultRenderer = new TestResultRenderer(testResults); m_ResultRenderer.ShowResults(); } public void TestFinished(ITestResult result) { } public void OnGUI() { if (m_ResultRenderer != null) m_ResultRenderer.Draw(); } public void RunStarted(ITest testsToRun) { Application.logMessageReceivedThreaded += LogRecieved; } public void TestStarted(ITest test) { } private void LogRecieved(string message, string stacktrace, LogType type) { if (TestContext.Out != null) TestContext.Out.WriteLine(message); } } }