using NUnit.Framework.Interfaces; using UnityEngine.Networking.PlayerConnection; using UnityEngine.TestRunner.TestLaunchers; namespace UnityEngine.TestTools.TestRunner.Callbacks { internal class PlayerQuitHandler : MonoBehaviour, ITestRunnerListener { public void Start() { PlayerConnection.instance.Register(PlayerConnectionMessageIds.quitPlayerMessageId, ProcessPlayerQuiteMessage); } private void ProcessPlayerQuiteMessage(MessageEventArgs arg0) { //Some platforms don't quit, so we need to disconnect to make sure they will not connect to another editor instance automatically. PlayerConnection.instance.DisconnectAll(); //XBOX has an error when quitting if (Application.platform == RuntimePlatform.XboxOne) { return; } Application.Quit(); } public void RunStarted(ITest testsToRun) { } public void RunFinished(ITestResult testResults) { } public void TestStarted(ITest test) { } public void TestFinished(ITestResult result) { } } }