using NUnit.Framework.Interfaces; namespace UnityEngine.TestTools.TestRunner.Callbacks { internal class TestResultRendererCallback : MonoBehaviour, ITestRunnerListener { private TestResultRenderer m_ResultRenderer; public void RunStarted(ITest testsToRun) { } public void RunFinished(ITestResult testResults) { if (Camera.main == null) { gameObject.AddComponent(); } m_ResultRenderer = new TestResultRenderer(testResults); m_ResultRenderer.ShowResults(); } public void OnGUI() { if (m_ResultRenderer != null) m_ResultRenderer.Draw(); } public void TestStarted(ITest test) { } public void TestFinished(ITestResult result) { } } }