using NUnit.Framework.Interfaces; namespace UnityEngine.TestTools.TestRunner { internal class TestListenerWrapper : ITestListener { private readonly TestFinishedEvent m_TestFinishedEvent; private readonly TestStartedEvent m_TestStartedEvent; public TestListenerWrapper(TestStartedEvent testStartedEvent, TestFinishedEvent testFinishedEvent) { m_TestStartedEvent = testStartedEvent; m_TestFinishedEvent = testFinishedEvent; } public void TestStarted(ITest test) { m_TestStartedEvent.Invoke(test); } public void TestFinished(ITestResult result) { m_TestFinishedEvent.Invoke(result); } public void TestOutput(TestOutput output) { } } }