using System; namespace UnityEngine.TestTools { [Flags] [Serializable] public enum TestPlatform : byte { All = 0xFF, EditMode = 1 << 1, PlayMode = 1 << 2 } internal static class TestPlatformEnumExtensions { public static bool IsFlagIncluded(this TestPlatform flags, TestPlatform flag) { return (flags & flag) == flag; } } }