using System.Collections.Generic; namespace UnityEngine.TestTools.Utils { public class FloatEqualityComparer : IEqualityComparer { private const float k_DefaultError = 0.0001f; private readonly float AllowedError; private static readonly FloatEqualityComparer m_Instance = new FloatEqualityComparer(); public static FloatEqualityComparer Instance { get { return m_Instance; } } private FloatEqualityComparer() : this(k_DefaultError) {} public FloatEqualityComparer(float allowedError) { this.AllowedError = allowedError; } public bool Equals(float expected, float actual) { return Utils.AreFloatsEqual(expected, actual, AllowedError); } public int GetHashCode(float value) { return 0; } } }