using System.Collections.Generic; namespace UnityEngine.TestTools.Utils { public class Vector2EqualityComparer : IEqualityComparer { private const float k_DefaultError = 0.0001f; private readonly float AllowedError; private static readonly Vector2EqualityComparer m_Instance = new Vector2EqualityComparer(); public static Vector2EqualityComparer Instance { get { return m_Instance; } } private Vector2EqualityComparer() : this(k_DefaultError) { } public Vector2EqualityComparer(float error) { this.AllowedError = error; } public bool Equals(Vector2 expected, Vector2 actual) { return Utils.AreFloatsEqual(expected.x, actual.x, AllowedError) && Utils.AreFloatsEqual(expected.y, actual.y, AllowedError); } public int GetHashCode(Vector2 vec2) { return 0; } } }