using System.Collections.Generic; namespace UnityEngine.TestTools.Utils { public class Vector4EqualityComparer : IEqualityComparer { private const float k_DefaultError = 0.0001f; private readonly float AllowedError; private static readonly Vector4EqualityComparer m_Instance = new Vector4EqualityComparer(); public static Vector4EqualityComparer Instance { get { return m_Instance; } } private Vector4EqualityComparer() : this(k_DefaultError) {} public Vector4EqualityComparer(float allowedError) { this.AllowedError = allowedError; } public bool Equals(Vector4 expected, Vector4 actual) { return Utils.AreFloatsEqual(expected.x, actual.x, AllowedError) && Utils.AreFloatsEqual(expected.y, actual.y, AllowedError) && Utils.AreFloatsEqual(expected.z, actual.z, AllowedError) && Utils.AreFloatsEqual(expected.w, actual.w, AllowedError); } public int GetHashCode(Vector4 vec4) { return 0; } } }