using UnityEngine; using UnityEditor; using System; using System.IO; using System.Linq; using System.Collections; using System.Collections.Generic; using System.Threading; using System.Threading.Tasks; using TMPro.EditorUtilities; namespace TMPro { /// /// Data structure containing the target and replacement fileIDs and GUIDs which will require remapping from previous version of TextMesh Pro to the new TextMesh Pro UPM package. /// [System.Serializable] struct AssetConversionRecord { public string referencedResource; public string target; public string replacement; } /// /// Data structure containing a list of target and replacement fileID and GUID requiring remapping from previous versions of TextMesh Pro to the new TextMesh Pro UPM package. /// This data structure is populated with the data contained in the PackageConversionData.json file included in the package. /// [System.Serializable] class AssetConversionData { public List assetRecords; } public class TMP_ProjectConversionUtility : EditorWindow { // Create Sprite Asset Editor Window [MenuItem("Window/TextMeshPro/Project Files GUID Remapping Tool", false, 2100)] static void ShowConverterWindow() { var window = GetWindow(); window.titleContent = new GUIContent("Conversion Tool"); window.Focus(); } private static HashSet m_IgnoreAssetTypes = new HashSet() { typeof(AnimatorOverrideController), typeof(AudioClip), typeof(AvatarMask), typeof(ComputeShader), typeof(Cubemap), typeof(DefaultAsset), typeof(Flare), typeof(Font), typeof(GUISkin), typeof(HumanTemplate), typeof(LightingDataAsset), typeof(Mesh), typeof(MonoScript), typeof(PhysicMaterial), typeof(PhysicsMaterial2D), typeof(RenderTexture), typeof(Shader), typeof(TerrainData), typeof(TextAsset), typeof(Texture2D), typeof(Texture2DArray), typeof(Texture3D), typeof(UnityEditor.Animations.AnimatorController), typeof(UnityEditorInternal.AssemblyDefinitionAsset), typeof(UnityEngine.AI.NavMeshData), typeof(UnityEngine.Tilemaps.Tile), typeof(UnityEngine.U2D.SpriteAtlas), typeof(UnityEngine.Video.VideoClip), }; /// /// /// struct AssetModificationRecord { public string assetFilePath; public string assetDataFile; } struct AssetFileRecord { public string assetFilePath; public string assetMetaFilePath; public AssetFileRecord(string filePath, string metaFilePath) { this.assetFilePath = filePath; this.assetMetaFilePath = metaFilePath; } } private static string m_ProjectPath; private static string m_ProjectFolderToScan; private static bool m_IsAlreadyScanningProject; private static bool m_CancelScanProcess; private static string k_ProjectScanReportDefaultText = "Project Scan Results\n"; private static string k_ProjectScanLabelPrefix = "Scanning: "; private static string m_ProjectScanResults = string.Empty; private static Vector2 m_ProjectScanResultScrollPosition; private static float m_ProgressPercentage = 0; private static int m_ScanningTotalFiles; private static int m_RemainingFilesToScan; private static int m_ScanningCurrentFileIndex; private static string m_ScanningCurrentFileName; private static AssetConversionData m_ConversionData; private static List m_ModifiedAssetList = new List(); void OnEnable() { // Set Editor Window Size SetEditorWindowSize(); m_ProjectScanResults = k_ProjectScanReportDefaultText; } void OnGUI() { GUILayout.BeginVertical(); { // Scan project files and resources GUILayout.BeginVertical(EditorStyles.helpBox); { GUILayout.Label("Scan Project Files", EditorStyles.boldLabel); GUILayout.Label("Press the Scan Project Files button to begin scanning your project for files & resources that were created with a previous version of TextMesh Pro.", TMP_UIStyleManager.label); GUILayout.Space(10f); GUILayout.Label("Project folder to be scanned. Example \"Assets/TextMesh Pro\""); m_ProjectFolderToScan = EditorGUILayout.TextField("Folder Path: Assets/", m_ProjectFolderToScan); GUILayout.Space(5f); GUI.enabled = m_IsAlreadyScanningProject == false ? true : false; if (GUILayout.Button("Scan Project Files")) { m_CancelScanProcess = false; // Make sure Asset Serialization mode is set to ForceText and Version Control mode to Visible Meta Files. if (CheckProjectSerializationAndSourceControlModes() == true) { m_ProjectPath = Path.GetFullPath("Assets/.."); TMP_EditorCoroutine.StartCoroutine(ScanProjectFiles()); } else { EditorUtility.DisplayDialog("Project Settings Change Required", "In menu options \"Edit - Project Settings - Editor\", please change Asset Serialization Mode to ForceText and Source Control Mode to Visible Meta Files.", "OK", string.Empty); } } GUI.enabled = true; // Display progress bar Rect rect = GUILayoutUtility.GetRect(0f, 20f, GUILayout.ExpandWidth(true)); EditorGUI.ProgressBar(rect, m_ProgressPercentage, "Scan Progress (" + m_ScanningCurrentFileIndex + "/" + m_ScanningTotalFiles + ")"); // Display cancel button and name of file currently being scanned. if (m_IsAlreadyScanningProject) { Rect cancelRect = new Rect(rect.width - 20, rect.y + 2, 20, 16); if (GUI.Button(cancelRect, "X")) { m_CancelScanProcess = true; } GUILayout.Label(k_ProjectScanLabelPrefix + m_ScanningCurrentFileName, TMP_UIStyleManager.label); } else GUILayout.Label(string.Empty); GUILayout.Space(5); // Creation Feedback GUILayout.BeginVertical(TMP_UIStyleManager.textAreaBoxWindow, GUILayout.ExpandHeight(true)); { m_ProjectScanResultScrollPosition = EditorGUILayout.BeginScrollView(m_ProjectScanResultScrollPosition, GUILayout.ExpandHeight(true)); EditorGUILayout.LabelField(m_ProjectScanResults, TMP_UIStyleManager.label); EditorGUILayout.EndScrollView(); } GUILayout.EndVertical(); GUILayout.Space(5f); } GUILayout.EndVertical(); // Scan project files and resources GUILayout.BeginVertical(EditorStyles.helpBox); { GUILayout.Label("Save Modified Project Files", EditorStyles.boldLabel); GUILayout.Label("Pressing the Save Modified Project Files button will update the files in the Project Scan Results listed above. Please make sure that you have created a backup of your project first as these file modifications are permanent and cannot be undone.", TMP_UIStyleManager.label); GUILayout.Space(5f); GUI.enabled = m_IsAlreadyScanningProject == false && m_ModifiedAssetList.Count > 0 ? true : false; if (GUILayout.Button("Save Modified Project Files")) { UpdateProjectFiles(); } GUILayout.Space(10f); } GUILayout.EndVertical(); } GUILayout.EndVertical(); GUILayout.Space(5f); } void OnInspectorUpdate() { Repaint(); } /// /// Limits the minimum size of the editor window. /// void SetEditorWindowSize() { EditorWindow editorWindow = this; Vector2 currentWindowSize = editorWindow.minSize; editorWindow.minSize = new Vector2(Mathf.Max(640, currentWindowSize.x), Mathf.Max(420, currentWindowSize.y)); } /// /// /// /// /// private static bool ShouldIgnoreFile(string filePath) { string fileExtension = Path.GetExtension(filePath); Type fileType = AssetDatabase.GetMainAssetTypeAtPath(filePath); if (m_IgnoreAssetTypes.Contains(fileType)) return true; // Exclude FBX if (fileType == typeof(GameObject) && fileExtension.ToLower() == ".fbx") { return true; } return false; } private IEnumerator ScanProjectFiles() { m_IsAlreadyScanningProject = true; string packageFullPath = EditorUtilities.TMP_EditorUtility.packageFullPath; // List containing assets that have been modified. m_ProjectScanResults = k_ProjectScanReportDefaultText; m_ModifiedAssetList.Clear(); m_ProgressPercentage = 0; // Read Conversion Data from Json file. if (m_ConversionData == null) m_ConversionData = JsonUtility.FromJson(File.ReadAllText(packageFullPath + "/PackageConversionData.json")); // Get list of GUIDs for assets that might contain references to previous GUIDs that require updating. string searchFolder = string.IsNullOrEmpty(m_ProjectFolderToScan) ? "Assets" : ("Assets/" + m_ProjectFolderToScan); string[] guids = AssetDatabase.FindAssets("t:Object", new string[] { searchFolder }).Distinct().ToArray(); k_ProjectScanLabelPrefix = "Phase 1 - Filtering: "; m_ScanningTotalFiles = guids.Length; m_ScanningCurrentFileIndex = 0; List projectFilesToScan = new List(); foreach (var guid in guids) { if (m_CancelScanProcess) break; string assetFilePath = AssetDatabase.GUIDToAssetPath(guid); m_ScanningCurrentFileIndex += 1; m_ScanningCurrentFileName = assetFilePath; m_ProgressPercentage = (float)m_ScanningCurrentFileIndex / m_ScanningTotalFiles; // Filter out file types we have no interest in searching if (ShouldIgnoreFile(assetFilePath)) continue; string assetMetaFilePath = AssetDatabase.GetTextMetaFilePathFromAssetPath(assetFilePath); projectFilesToScan.Add(new AssetFileRecord(assetFilePath, assetMetaFilePath)); yield return null; } m_RemainingFilesToScan = m_ScanningTotalFiles = projectFilesToScan.Count; k_ProjectScanLabelPrefix = "Phase 2 - Scanning: "; for (int i = 0; i < m_ScanningTotalFiles; i++) { if (m_CancelScanProcess) break; AssetFileRecord fileRecord = projectFilesToScan[i]; Task.Run(() => { ScanProjectFileAsync(fileRecord); m_ScanningCurrentFileName = fileRecord.assetFilePath; int completedScans = m_ScanningTotalFiles - Interlocked.Decrement(ref m_RemainingFilesToScan); m_ScanningCurrentFileIndex = completedScans; m_ProgressPercentage = (float)completedScans / m_ScanningTotalFiles; }); if (i % 64 == 0) yield return new WaitForSeconds(2.0f); } while (m_RemainingFilesToScan > 0 && !m_CancelScanProcess) yield return null; m_IsAlreadyScanningProject = false; m_ScanningCurrentFileName = string.Empty; } static void ScanProjectFileAsync(AssetFileRecord fileRecord) { if (m_CancelScanProcess) return; // Read the asset data file string assetDataFile = string.Empty; bool hasFileChanged = false; try { assetDataFile = File.ReadAllText(m_ProjectPath + "/" + fileRecord.assetFilePath); } catch { // Continue to the next asset if we can't read the current one. return; } // Read the asset meta data file string assetMetaFile = File.ReadAllText(m_ProjectPath + "/" + fileRecord.assetMetaFilePath); bool hasMetaFileChanges = false; foreach (AssetConversionRecord record in m_ConversionData.assetRecords) { if (assetDataFile.Contains(record.target)) { hasFileChanged = true; assetDataFile = assetDataFile.Replace(record.target, record.replacement); } //// Check meta file if (assetMetaFile.Contains(record.target)) { hasMetaFileChanges = true; assetMetaFile = assetMetaFile.Replace(record.target, record.replacement); } } if (hasFileChanged) { AssetModificationRecord modifiedAsset; modifiedAsset.assetFilePath = fileRecord.assetFilePath; modifiedAsset.assetDataFile = assetDataFile; m_ModifiedAssetList.Add(modifiedAsset); m_ProjectScanResults += fileRecord.assetFilePath + "\n"; } if (hasMetaFileChanges) { AssetModificationRecord modifiedAsset; modifiedAsset.assetFilePath = fileRecord.assetMetaFilePath; modifiedAsset.assetDataFile = assetMetaFile; m_ModifiedAssetList.Add(modifiedAsset); m_ProjectScanResults += fileRecord.assetMetaFilePath + "\n"; } } /// /// /// private static void ResetScanProcess() { m_IsAlreadyScanningProject = false; m_ScanningCurrentFileName = string.Empty; m_ProgressPercentage = 0; m_ScanningCurrentFileIndex = 0; m_ScanningTotalFiles = 0; } /// /// /// private static void UpdateProjectFiles() { // Make sure Asset Serialization mode is set to ForceText with Visible Meta Files. CheckProjectSerializationAndSourceControlModes(); string projectPath = Path.GetFullPath("Assets/.."); // Display dialogue to show user a list of project files that will be modified upon their consent. if (EditorUtility.DisplayDialog("Save Modified Asset(s)?", "Are you sure you want to save all modified assets?", "YES", "NO")) { for (int i = 0; i < m_ModifiedAssetList.Count; i++) { // Make sure all file streams that might have been opened by Unity are closed. //AssetDatabase.ReleaseCachedFileHandles(); //Debug.Log("Writing asset file [" + m_ModifiedAssetList[i].assetFilePath + "]."); File.WriteAllText(projectPath + "/" + m_ModifiedAssetList[i].assetFilePath, m_ModifiedAssetList[i].assetDataFile); } } AssetDatabase.Refresh(); m_ProgressPercentage = 0; m_ProjectScanResults = k_ProjectScanReportDefaultText; } /// /// Check project Asset Serialization and Source Control modes /// private static bool CheckProjectSerializationAndSourceControlModes() { // Check Project Asset Serialization and Visible Meta Files mode. if (EditorSettings.serializationMode != SerializationMode.ForceText || EditorSettings.externalVersionControl != "Visible Meta Files") { return false; } return true; } } public class TMP_PackageUtilities : Editor { enum SaveAssetDialogueOptions { Unset = 0, Save = 1, SaveAll = 2, DoNotSave = 3 }; private static SerializationMode m_ProjectAssetSerializationMode; private static string m_ProjectExternalVersionControl; struct AssetRemappingRecord { public string oldGuid; public string newGuid; public string assetPath; } struct AssetModificationRecord { public string assetFilePath; public string assetDataFile; } // Create Sprite Asset Editor Window //[MenuItem("Window/TextMeshPro/Generate New Package GUIDs", false, 1500)] public static void GenerateNewPackageGUIDs_Menu() { GenerateNewPackageGUIDs(); } /// /// /// [MenuItem("Window/TextMeshPro/Import TMP Essential Resources", false, 2050)] public static void ImportProjectResourcesMenu() { ImportProjectResources(); } /// /// /// [MenuItem("Window/TextMeshPro/Import TMP Examples and Extras", false, 2051)] public static void ImportExamplesContentMenu() { ImportExtraContent(); } // Create Sprite Asset Editor Window //[MenuItem("Window/TextMeshPro/Convert TMP Project Files to UPM", false, 1510)] public static void ConvertProjectGUIDsMenu() { ConvertProjectGUIDsToUPM(); //GetVersionInfo(); } // Create Sprite Asset Editor Window //[MenuItem("Window/TextMeshPro/Convert GUID (Source to DLL)", false, 2010)] public static void ConvertGUIDFromSourceToDLLMenu() { //ConvertGUIDFromSourceToDLL(); //GetVersionInfo(); } // Create Sprite Asset Editor Window //[MenuItem("Window/TextMeshPro/Convert GUID (DLL to Source)", false, 2020)] public static void ConvertGUIDFromDllToSourceMenu() { //ConvertGUIDFromDLLToSource(); //GetVersionInfo(); } // Create Sprite Asset Editor Window //[MenuItem("Window/TextMeshPro/Extract Package GUIDs", false, 1530)] public static void ExtractPackageGUIDMenu() { ExtractPackageGUIDs(); } private static void GetVersionInfo() { string version = TMP_Settings.version; Debug.Log("The version of this TextMesh Pro UPM package is (" + version + ")."); } /// /// /// private static void ImportExtraContent() { string packageFullPath = EditorUtilities.TMP_EditorUtility.packageFullPath; AssetDatabase.ImportPackage(packageFullPath + "/Package Resources/TMP Examples & Extras.unitypackage", true); } /// /// /// private static void ImportProjectResources() { string packageFullPath = EditorUtilities.TMP_EditorUtility.packageFullPath; AssetDatabase.ImportPackage(packageFullPath + "/Package Resources/TMP Essential Resources.unitypackage", true); } /// /// /// private static void GenerateNewPackageGUIDs() { // Make sure Asset Serialization mode is set to ForceText with Visible Meta Files. SetProjectSerializationAndSourceControlModes(); string projectPath = Path.GetFullPath("Assets/.."); // Clear existing dictionary of AssetRecords List assetRecords = new List(); // Get full list of GUIDs used in the package which including folders. string[] packageGUIDs = AssetDatabase.FindAssets("t:Object", new string[] { "Assets/Packages/com.unity.TextMeshPro" }); for (int i = 0; i < packageGUIDs.Length; i++) { // Could add a progress bar for this process (if needed) string guid = packageGUIDs[i]; string assetFilePath = AssetDatabase.GUIDToAssetPath(guid); string assetMetaFilePath = AssetDatabase.GetTextMetaFilePathFromAssetPath(assetFilePath); //System.Type assetType = AssetDatabase.GetMainAssetTypeAtPath(assetFilePath); AssetRemappingRecord assetRecord; assetRecord.oldGuid = guid; assetRecord.assetPath = assetFilePath; string newGUID = GenerateUniqueGUID(); assetRecord.newGuid = newGUID; if (assetRecords.FindIndex(item => item.oldGuid == guid) != -1) continue; assetRecords.Add(assetRecord); // Read the meta file for the given asset. string assetMetaFile = File.ReadAllText(projectPath + "/" + assetMetaFilePath); assetMetaFile = assetMetaFile.Replace("guid: " + guid, "guid: " + newGUID); File.WriteAllText(projectPath + "/" + assetMetaFilePath, assetMetaFile); //Debug.Log("Asset: [" + assetFilePath + "] Type: " + assetType + " Current GUID: [" + guid + "] New GUID: [" + newGUID + "]"); } AssetDatabase.Refresh(); // Get list of GUIDs for assets that might need references to previous GUIDs which need to be updated. packageGUIDs = AssetDatabase.FindAssets("t:Object"); // ("t:Object", new string[] { "Assets/Asset Importer" }); for (int i = 0; i < packageGUIDs.Length; i++) { // Could add a progress bar for this process string guid = packageGUIDs[i]; string assetFilePath = AssetDatabase.GUIDToAssetPath(guid); System.Type assetType = AssetDatabase.GetMainAssetTypeAtPath(assetFilePath); // Filter out file types we are not interested in if (assetType == typeof(DefaultAsset) || assetType == typeof(MonoScript) || assetType == typeof(Texture2D) || assetType == typeof(TextAsset) || assetType == typeof(Shader)) continue; // Read the asset data file string assetDataFile = File.ReadAllText(projectPath + "/" + assetFilePath); //Debug.Log("Searching Asset: [" + assetFilePath + "] of type: " + assetType); bool hasFileChanged = false; foreach (AssetRemappingRecord record in assetRecords) { if (assetDataFile.Contains(record.oldGuid)) { hasFileChanged = true; assetDataFile = assetDataFile.Replace(record.oldGuid, record.newGuid); Debug.Log("Replacing old GUID: [" + record.oldGuid + "] by new GUID: [" + record.newGuid + "] in asset file: [" + assetFilePath + "]."); } } if (hasFileChanged) { // Add file to list of changed files File.WriteAllText(projectPath + "/" + assetFilePath, assetDataFile); } } AssetDatabase.Refresh(); // Restore project Asset Serialization and Source Control modes. RestoreProjectSerializationAndSourceControlModes(); } private static void ExtractPackageGUIDs() { // Make sure Asset Serialization mode is set to ForceText with Visible Meta Files. SetProjectSerializationAndSourceControlModes(); string projectPath = Path.GetFullPath("Assets/.."); // Create new instance of AssetConversionData file AssetConversionData data = new AssetConversionData(); data.assetRecords = new List(); // Get full list of GUIDs used in the package which including folders. string[] packageGUIDs = AssetDatabase.FindAssets("t:Object", new string[] { "Assets/Packages/com.unity.TextMeshPro" }); for (int i = 0; i < packageGUIDs.Length; i++) { // Could add a progress bar for this process (if needed) string guid = packageGUIDs[i]; string assetFilePath = AssetDatabase.GUIDToAssetPath(guid); //string assetMetaFilePath = AssetDatabase.GetTextMetaFilePathFromAssetPath(assetFilePath); //ObjectIdentifier[] localIdentifider = BundleBuildInterface.GetPlayerObjectIdentifiersInAsset(new GUID(guid), BuildTarget.NoTarget); //System.Type[] types = BundleBuildInterface.GetTypeForObjects(localIdentifider); System.Type assetType = AssetDatabase.GetMainAssetTypeAtPath(assetFilePath); // Filter out file types we are not interested in if (assetType == typeof(DefaultAsset)) continue; string newGuid = GenerateUniqueGUID(); AssetConversionRecord record; record.referencedResource = Path.GetFileName(assetFilePath); record.target = "fileID: 2108210716, guid: " + newGuid; record.replacement = "fileID: 11500000, guid: " + guid; //if (m_AssetRecords.FindIndex(item => item.oldGuid == guid) != -1) // continue; data.assetRecords.Add(record); // Read the meta file for the given asset. //string assetMetaFile = File.ReadAllText(projectPath + "/" + assetMetaFilePath); //assetMetaFile = assetMetaFile.Replace("guid: " + guid, "guid: " + newGUID); //File.WriteAllText(projectPath + "/" + assetMetaFilePath, assetMetaFile); Debug.Log("Asset: [" + Path.GetFileName(assetFilePath) + "] Type: " + assetType + " Current GUID: [" + guid + "] New GUID: [" + newGuid + "]"); } // Write new information into JSON file string dataFile = JsonUtility.ToJson(data, true); File.WriteAllText(projectPath + "/Assets/Packages/com.unity.TextMeshPro/PackageConversionData.json", dataFile); // Restore project Asset Serialization and Source Control modes. RestoreProjectSerializationAndSourceControlModes(); } /// /// /// private static void ConvertProjectGUIDsToUPM() { // Make sure Asset Serialization mode is set to ForceText with Visible Meta Files. SetProjectSerializationAndSourceControlModes(); string projectPath = Path.GetFullPath("Assets/.."); string packageFullPath = EditorUtilities.TMP_EditorUtility.packageFullPath; // List containing assets that have been modified. List modifiedAssetList = new List(); // Read Conversion Data from Json file. AssetConversionData conversionData = JsonUtility.FromJson(File.ReadAllText(packageFullPath + "/PackageConversionData.json")); // Get list of GUIDs for assets that might contain references to previous GUIDs that require updating. string[] projectGUIDs = AssetDatabase.FindAssets("t:Object"); for (int i = 0; i < projectGUIDs.Length; i++) { // Could add a progress bar for this process string guid = projectGUIDs[i]; string assetFilePath = AssetDatabase.GUIDToAssetPath(guid); System.Type assetType = AssetDatabase.GetMainAssetTypeAtPath(assetFilePath); // Filter out file types we are not interested in if (assetType == typeof(DefaultAsset) || assetType == typeof(MonoScript) || assetType == typeof(Texture2D) || assetType == typeof(TextAsset) || assetType == typeof(Shader)) continue; // Read the asset data file string assetDataFile = File.ReadAllText(projectPath + "/" + assetFilePath); //Debug.Log("Searching Asset: [" + assetFilePath + "] of type: " + assetType); bool hasFileChanged = false; foreach (AssetConversionRecord record in conversionData.assetRecords) { if (assetDataFile.Contains(record.target)) { hasFileChanged = true; assetDataFile = assetDataFile.Replace(record.target, record.replacement); Debug.Log("Replacing Reference to [" + record.referencedResource + "] using [" + record.target + "] with [" + record.replacement + "] in asset file: [" + assetFilePath + "]."); } } if (hasFileChanged) { Debug.Log("Adding [" + assetFilePath + "] to list of assets to be modified."); AssetModificationRecord modifiedAsset; modifiedAsset.assetFilePath = assetFilePath; modifiedAsset.assetDataFile = assetDataFile; modifiedAssetList.Add(modifiedAsset); } } // Scan project meta files to update GUIDs of assets whose GUID has changed. projectGUIDs = AssetDatabase.FindAssets("t:Object"); for (int i = 0; i < projectGUIDs.Length; i++) { string guid = projectGUIDs[i]; string assetFilePath = AssetDatabase.GUIDToAssetPath(guid); string assetMetaFilePath = AssetDatabase.GetTextMetaFilePathFromAssetPath(assetFilePath); // Read the asset meta data file string assetMetaFile = File.ReadAllText(projectPath + "/" + assetMetaFilePath); bool hasFileChanged = false; foreach (AssetConversionRecord record in conversionData.assetRecords) { if (assetMetaFile.Contains(record.target)) { hasFileChanged = true; assetMetaFile = assetMetaFile.Replace(record.target, record.replacement); Debug.Log("Replacing Reference to [" + record.referencedResource + "] using [" + record.target + "] with [" + record.replacement + "] in asset file: [" + assetMetaFilePath + "]."); } } if (hasFileChanged) { Debug.Log("Adding [" + assetMetaFilePath + "] to list of meta files to be modified."); AssetModificationRecord modifiedAsset; modifiedAsset.assetFilePath = assetMetaFilePath; modifiedAsset.assetDataFile = assetMetaFile; modifiedAssetList.Add(modifiedAsset); } } // Display dialogue to show user a list of project files that will be modified upon their consent. if (EditorUtility.DisplayDialog("Save Modified Asset(s)?", "Are you sure you want to save all modified assets?", "YES", "NO")) { for (int i = 0; i < modifiedAssetList.Count; i++) { // Make sure all file streams that might have been opened by Unity are closed. //AssetDatabase.ReleaseCachedFileHandles(); Debug.Log("Writing asset file [" + modifiedAssetList[i].assetFilePath + "]."); //File.WriteAllText(projectPath + "/" + modifiedAssetList[i].assetFilePath, modifiedAssetList[i].assetDataFile); } } AssetDatabase.Refresh(); // Restore project Asset Serialization and Source Control modes. RestoreProjectSerializationAndSourceControlModes(); } /// /// /// /// private static string GenerateUniqueGUID() { string monoGuid = System.Guid.NewGuid().ToString(); char[] charGuid = new char[32]; int index = 0; for (int i = 0; i < monoGuid.Length; i++) { if (monoGuid[i] != '-') charGuid[index++] = monoGuid[i]; } string guid = new string(charGuid); // Make sure new GUID is not already used by some other asset. if (AssetDatabase.GUIDToAssetPath(guid) != string.Empty) guid = GenerateUniqueGUID(); return guid; } /// /// Change project asset serialization mode to ForceText (if necessary) /// private static void SetProjectSerializationAndSourceControlModes() { // Make sure Asset Serialization mode is set to ForceText with Visible Meta Files. m_ProjectAssetSerializationMode = EditorSettings.serializationMode; if (m_ProjectAssetSerializationMode != SerializationMode.ForceText) UnityEditor.EditorSettings.serializationMode = SerializationMode.ForceText; m_ProjectExternalVersionControl = EditorSettings.externalVersionControl; if (m_ProjectExternalVersionControl != "Visible Meta Files") UnityEditor.EditorSettings.externalVersionControl = "Visible Meta Files"; } /// /// Revert potential change to asset serialization mode (if necessary) /// private static void RestoreProjectSerializationAndSourceControlModes() { // Make sure Asset Serialization mode is set to ForceText with Visible Meta Files. if (m_ProjectAssetSerializationMode != EditorSettings.serializationMode) EditorSettings.serializationMode = m_ProjectAssetSerializationMode; if (m_ProjectExternalVersionControl != EditorSettings.externalVersionControl) EditorSettings.externalVersionControl = m_ProjectExternalVersionControl; } } }