#if !UNITY_2018_3_OR_NEWER using UnityEditor; namespace TMPro { public static class TMP_ProjectTextSettings { // Open Project Text Settings [MenuItem("Edit/Project Settings/TextMeshPro Settings", false, 309)] public static void SelectProjectTextSettings() { TMP_Settings textSettings = TMP_Settings.instance; if (textSettings) { Selection.activeObject = textSettings; // TODO: Do we want to ping the Project Text Settings asset in the Project Inspector EditorUtility.FocusProjectWindow(); EditorGUIUtility.PingObject(textSettings); } else TMPro_EventManager.RESOURCE_LOAD_EVENT.Add(ON_RESOURCES_LOADED); } // Event received when TMP resources have been loaded. static void ON_RESOURCES_LOADED() { TMPro_EventManager.RESOURCE_LOAD_EVENT.Remove(ON_RESOURCES_LOADED); TMP_Settings textSettings = TMP_Settings.instance; Selection.activeObject = textSettings; // TODO: Do we want to ping the Project Text Settings asset in the Project Inspector EditorUtility.FocusProjectWindow(); EditorGUIUtility.PingObject(textSettings); } } } #endif