using UnityEngine; using UnityEditor; namespace TMPro { class TMP_SerializedPropertyHolder : ScriptableObject { public TMP_FontAsset fontAsset; public uint firstCharacter; public uint secondCharacter; public TMP_GlyphPairAdjustmentRecord glyphPairAdjustmentRecord = new TMP_GlyphPairAdjustmentRecord(new TMP_GlyphAdjustmentRecord(), new TMP_GlyphAdjustmentRecord()); } }