using UnityEngine; using UnityEngine.TextCore; using UnityEditor; using System.Collections; namespace TMPro.EditorUtilities { [CustomPropertyDrawer(typeof(TMP_SpriteCharacter))] public class TMP_SpriteCharacterPropertyDrawer : PropertyDrawer { int m_GlyphSelectedForEditing = -1; public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) { SerializedProperty prop_SpriteName = property.FindPropertyRelative("m_Name"); SerializedProperty prop_SpriteNameHashCode = property.FindPropertyRelative("m_HashCode"); SerializedProperty prop_SpriteUnicode = property.FindPropertyRelative("m_Unicode"); SerializedProperty prop_SpriteGlyphIndex = property.FindPropertyRelative("m_GlyphIndex"); SerializedProperty prop_SpriteScale = property.FindPropertyRelative("m_Scale"); GUIStyle style = new GUIStyle(EditorStyles.label); style.richText = true; EditorGUIUtility.labelWidth = 40f; EditorGUIUtility.fieldWidth = 50; Rect rect = new Rect(position.x + 60, position.y, position.width, 49); // Display non-editable fields if (GUI.enabled == false) { // Sprite Character Index int.TryParse(property.displayName.Split(' ')[1], out int spriteCharacterIndex); EditorGUI.LabelField(new Rect(rect.x, rect.y, 75f, 18), new GUIContent("Index: " + spriteCharacterIndex + ""), style); EditorGUI.LabelField(new Rect(rect.x + 75f, rect.y, 120f, 18), new GUIContent("Unicode: 0x" + prop_SpriteUnicode.intValue.ToString("X") + ""), style); EditorGUI.LabelField(new Rect(rect.x + 195f, rect.y, rect.width - 255, 18), new GUIContent("Name: " + prop_SpriteName.stringValue + ""), style); EditorGUI.LabelField(new Rect(rect.x, rect.y + 18, 120, 18), new GUIContent("Glyph ID: " + prop_SpriteGlyphIndex.intValue + ""), style); // Draw Sprite Glyph (if exists) DrawSpriteGlyph(position, property); EditorGUI.LabelField(new Rect(rect.x, rect.y + 36, 80, 18), new GUIContent("Scale: " + prop_SpriteScale.floatValue + ""), style); } else // Display editable fields { // Get a reference to the underlying Sprite Asset TMP_SpriteAsset spriteAsset = property.serializedObject.targetObject as TMP_SpriteAsset; // Sprite Character Index int.TryParse(property.displayName.Split(' ')[1], out int spriteCharacterIndex); EditorGUI.LabelField(new Rect(rect.x, rect.y, 75f, 18), new GUIContent("Index: " + spriteCharacterIndex + ""), style); EditorGUIUtility.labelWidth = 55f; GUI.SetNextControlName("Unicode Input"); EditorGUI.BeginChangeCheck(); string unicode = EditorGUI.DelayedTextField(new Rect(rect.x + 75f, rect.y, 120, 18), "Unicode:", prop_SpriteUnicode.intValue.ToString("X")); if (GUI.GetNameOfFocusedControl() == "Unicode Input") { //Filter out unwanted characters. char chr = Event.current.character; if ((chr < '0' || chr > '9') && (chr < 'a' || chr > 'f') && (chr < 'A' || chr > 'F')) { Event.current.character = '\0'; } } if (EditorGUI.EndChangeCheck()) { // Update Unicode value prop_SpriteUnicode.intValue = TMP_TextUtilities.StringHexToInt(unicode); spriteAsset.m_IsSpriteAssetLookupTablesDirty = true; } EditorGUIUtility.labelWidth = 41f; EditorGUI.BeginChangeCheck(); EditorGUI.DelayedTextField(new Rect(rect.x + 195f, rect.y, rect.width - 255, 18), prop_SpriteName, new GUIContent("Name:")); if (EditorGUI.EndChangeCheck()) { // Recompute hashCode for new name prop_SpriteNameHashCode.intValue = TMP_TextUtilities.GetSimpleHashCode(prop_SpriteName.stringValue); spriteAsset.m_IsSpriteAssetLookupTablesDirty = true; } EditorGUIUtility.labelWidth = 59f; EditorGUI.BeginChangeCheck(); EditorGUI.DelayedIntField(new Rect(rect.x, rect.y + 18, 100, 18), prop_SpriteGlyphIndex, new GUIContent("Glyph ID:")); if (EditorGUI.EndChangeCheck()) { spriteAsset.m_IsSpriteAssetLookupTablesDirty = true; } // Draw Sprite Glyph (if exists) DrawSpriteGlyph(position, property); int glyphIndex = prop_SpriteGlyphIndex.intValue; // Reset glyph selection if new character has been selected. if (GUI.enabled && m_GlyphSelectedForEditing != glyphIndex) m_GlyphSelectedForEditing = -1; // Display button to edit the glyph data. if (GUI.Button(new Rect(rect.x + 120, rect.y + 18, 75, 18), new GUIContent("Edit Glyph"))) { if (m_GlyphSelectedForEditing == -1) m_GlyphSelectedForEditing = glyphIndex; else m_GlyphSelectedForEditing = -1; // Button clicks should not result in potential change. GUI.changed = false; } // Show the glyph property drawer if selected if (glyphIndex == m_GlyphSelectedForEditing && GUI.enabled) { if (spriteAsset != null) { // Lookup glyph and draw glyph (if available) int elementIndex = spriteAsset.spriteGlyphTable.FindIndex(item => item.index == glyphIndex); if (elementIndex != -1) { // Get a reference to the Sprite Glyph Table SerializedProperty prop_SpriteGlyphTable = property.serializedObject.FindProperty("m_SpriteGlyphTable"); SerializedProperty prop_SpriteGlyph = prop_SpriteGlyphTable.GetArrayElementAtIndex(elementIndex); SerializedProperty prop_GlyphMetrics = prop_SpriteGlyph.FindPropertyRelative("m_Metrics"); SerializedProperty prop_GlyphRect = prop_SpriteGlyph.FindPropertyRelative("m_GlyphRect"); Rect newRect = EditorGUILayout.GetControlRect(false, 115); EditorGUI.DrawRect(new Rect(newRect.x + 62, newRect.y - 20, newRect.width - 62, newRect.height - 5), new Color(0.1f, 0.1f, 0.1f, 0.45f)); EditorGUI.DrawRect(new Rect(newRect.x + 63, newRect.y - 19, newRect.width - 64, newRect.height - 7), new Color(0.3f, 0.3f, 0.3f, 0.8f)); // Display GlyphRect newRect.x += 65; newRect.y -= 18; newRect.width += 5; EditorGUI.PropertyField(newRect, prop_GlyphRect); // Display GlyphMetrics newRect.y += 45; EditorGUI.PropertyField(newRect, prop_GlyphMetrics); rect.y += 120; } } } EditorGUIUtility.labelWidth = 39f; EditorGUI.PropertyField(new Rect(rect.x, rect.y + 36, 80, 18), prop_SpriteScale, new GUIContent("Scale:")); } } public override float GetPropertyHeight(SerializedProperty property, GUIContent label) { return 58; } void DrawSpriteGlyph(Rect position, SerializedProperty property) { // Get a reference to the sprite glyph table TMP_SpriteAsset spriteAsset = property.serializedObject.targetObject as TMP_SpriteAsset; if (spriteAsset == null) return; int glyphIndex = property.FindPropertyRelative("m_GlyphIndex").intValue; // Lookup glyph and draw glyph (if available) int elementIndex = spriteAsset.spriteGlyphTable.FindIndex(item => item.index == glyphIndex); if (elementIndex != -1) { // Get a reference to the Sprite Glyph Table SerializedProperty prop_SpriteGlyphTable = property.serializedObject.FindProperty("m_SpriteGlyphTable"); SerializedProperty prop_SpriteGlyph = prop_SpriteGlyphTable.GetArrayElementAtIndex(elementIndex); SerializedProperty prop_GlyphRect = prop_SpriteGlyph.FindPropertyRelative("m_GlyphRect"); // Get a reference to the sprite texture Texture tex = spriteAsset.spriteSheet; // Return if we don't have a texture assigned to the sprite asset. if (tex == null) { Debug.LogWarning("Please assign a valid Sprite Atlas texture to the [" + spriteAsset.name + "] Sprite Asset.", spriteAsset); return; } Vector2 spriteTexPosition = new Vector2(position.x, position.y); Vector2 spriteSize = new Vector2(48, 48); Vector2 alignmentOffset = new Vector2((58 - spriteSize.x) / 2, (58 - spriteSize.y) / 2); float x = prop_GlyphRect.FindPropertyRelative("m_X").intValue; float y = prop_GlyphRect.FindPropertyRelative("m_Y").intValue; float spriteWidth = prop_GlyphRect.FindPropertyRelative("m_Width").intValue; float spriteHeight = prop_GlyphRect.FindPropertyRelative("m_Height").intValue; if (spriteWidth >= spriteHeight) { spriteSize.y = spriteHeight * spriteSize.x / spriteWidth; spriteTexPosition.y += (spriteSize.x - spriteSize.y) / 2; } else { spriteSize.x = spriteWidth * spriteSize.y / spriteHeight; spriteTexPosition.x += (spriteSize.y - spriteSize.x) / 2; } // Compute the normalized texture coordinates Rect texCoords = new Rect(x / tex.width, y / tex.height, spriteWidth / tex.width, spriteHeight / tex.height); GUI.DrawTextureWithTexCoords(new Rect(spriteTexPosition.x + alignmentOffset.x, spriteTexPosition.y + alignmentOffset.y, spriteSize.x, spriteSize.y), tex, texCoords, true); } } } }