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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public static class Static_GlobalStats
- {
- public static int lifes = 3;
- public static int totalScore = 0;
- public static int levelScore = 0;
- public static int health = 100;
- public static float time = 0;
-
- public static int bauteile = 0;
- public static int bauteileLevel = 0;
- public static int bauteileMax = 25;
- public static bool paused = false;
- }
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