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- using System;
- using System.Collections.Generic;
- using JetBrains.Annotations;
- using UnityEditor;
- namespace Packages.Rider.Editor.UnitTesting
- {
- public class CallbackData : ScriptableSingleton<CallbackData>
- {
- public bool isRider;
- [UsedImplicitly] public static event EventHandler Changed = (sender, args) => { };
- internal void RaiseChangedEvent()
- {
- Changed(null, EventArgs.Empty);
- }
- public List<TestEvent> events = new List<TestEvent>();
- [UsedImplicitly]
- public void Clear()
- {
- events.Clear();
- }
- }
- }
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