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- using System;
- using System.Linq;
- using UnityEngine;
- namespace Packages.Rider.Editor.Util
- {
- public static class UnityUtils
- {
- internal static readonly string UnityApplicationVersion = Application.unityVersion;
-
- public static Version UnityVersion
- {
- get
- {
- var ver = UnityApplicationVersion.Split(".".ToCharArray()).Take(2).Aggregate((a, b) => a + "." + b);
- return new Version(ver);
- }
- }
- }
- }
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