SaveModiedSceneTask.cs 637 B

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  1. using System;
  2. using System.Collections;
  3. using UnityEditor.SceneManagement;
  4. namespace UnityEditor.TestTools.TestRunner.TestRun.Tasks
  5. {
  6. internal class SaveModiedSceneTask : TestTaskBase
  7. {
  8. internal Func<bool> SaveCurrentModifiedScenesIfUserWantsTo =
  9. EditorSceneManager.SaveCurrentModifiedScenesIfUserWantsTo;
  10. public override IEnumerator Execute(TestJobData testJobData)
  11. {
  12. var cancelled = !SaveCurrentModifiedScenesIfUserWantsTo();
  13. if (cancelled)
  14. {
  15. throw new TestRunCanceledException();
  16. }
  17. yield break;
  18. }
  19. }
  20. }