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- using System;
- using System.Collections;
- using UnityEditor;
- namespace UnityEngine.TestTools
- {
- public class ExitPlayMode : IEditModeTestYieldInstruction
- {
- public bool ExpectDomainReload { get; }
- public bool ExpectedPlaymodeState { get; private set; }
- public ExitPlayMode()
- {
- ExpectDomainReload = false;
- ExpectedPlaymodeState = false;
- }
- public IEnumerator Perform()
- {
- if (!EditorApplication.isPlayingOrWillChangePlaymode)
- {
- throw new Exception("Editor is already in EditMode");
- }
- EditorApplication.isPlaying = false;
- while (EditorApplication.isPlaying)
- {
- yield return null;
- }
- }
- }
- }
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