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- using System;
- using System.Collections.Generic;
- namespace UnityEngine.TestTools.Logging
- {
- internal interface ILogScope : IDisposable
- {
- Queue<LogMatch> ExpectedLogs { get; set; }
- List<LogEvent> AllLogs { get; }
- List<LogEvent> FailingLogs { get; }
- bool IgnoreFailingMessages { get; set; }
- bool IsNUnitException { get; }
- bool IsNUnitSuccessException { get; }
- bool IsNUnitInconclusiveException { get; }
- bool IsNUnitIgnoreException { get; }
- string NUnitExceptionMessage { get; }
- void AddLog(string message, string stacktrace, LogType type);
- bool AnyFailingLogs();
- void ProcessExpectedLogs();
- void NoUnexpectedReceived();
- }
- }
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