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- using System.Collections;
- using NUnit.Framework.Interfaces;
- using NUnit.Framework.Internal;
- using NUnit.Framework.Internal.Commands;
- namespace UnityEngine.TestRunner.NUnitExtensions.Runner
- {
- internal class FailCommand : TestCommand, IEnumerableTestMethodCommand
- {
- private ResultState m_ResultState;
- private string m_Message;
- public FailCommand(Test test, ResultState resultState, string message)
- : base(test)
- {
- m_ResultState = resultState;
- m_Message = message;
- }
- public override TestResult Execute(ITestExecutionContext context)
- {
- context.CurrentResult.SetResult(m_ResultState, m_Message);
- return context.CurrentResult;
- }
- public IEnumerable ExecuteEnumerable(ITestExecutionContext context)
- {
- context.CurrentResult.SetResult(m_ResultState, m_Message);
- yield return null;
- }
- }
- }
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