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- using NUnit.Framework.Interfaces;
- using UnityEngine.Networking.PlayerConnection;
- using UnityEngine.TestRunner.TestLaunchers;
- namespace UnityEngine.TestTools.TestRunner.Callbacks
- {
- internal class PlayerQuitHandler : MonoBehaviour, ITestRunnerListener
- {
- public void Start()
- {
- PlayerConnection.instance.Register(PlayerConnectionMessageIds.quitPlayerMessageId, ProcessPlayerQuiteMessage);
- }
- private void ProcessPlayerQuiteMessage(MessageEventArgs arg0)
- {
- //Some platforms don't quit, so we need to disconnect to make sure they will not connect to another editor instance automatically.
- PlayerConnection.instance.DisconnectAll();
- //XBOX has an error when quitting
- if (Application.platform == RuntimePlatform.XboxOne)
- {
- return;
- }
- Application.Quit();
- }
- public void RunStarted(ITest testsToRun)
- {
- }
- public void RunFinished(ITestResult testResults)
- {
- }
- public void TestStarted(ITest test)
- {
- }
- public void TestFinished(ITestResult result)
- {
- }
- }
- }
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