| 12345678910111213141516171819202122232425262728293031323334353637383940414243 | using NUnit.Framework.Interfaces;using UnityEngine.Networking.PlayerConnection;using UnityEngine.TestRunner.TestLaunchers;namespace UnityEngine.TestTools.TestRunner.Callbacks{    internal class PlayerQuitHandler : MonoBehaviour, ITestRunnerListener    {        public void Start()        {            PlayerConnection.instance.Register(PlayerConnectionMessageIds.quitPlayerMessageId, ProcessPlayerQuiteMessage);        }        private void ProcessPlayerQuiteMessage(MessageEventArgs arg0)        {            //Some platforms don't quit, so we need to disconnect to make sure they will not connect to another editor instance automatically.            PlayerConnection.instance.DisconnectAll();            //XBOX has an error when quitting            if (Application.platform == RuntimePlatform.XboxOne)            {                return;            }            Application.Quit();        }        public void RunStarted(ITest testsToRun)        {        }        public void RunFinished(ITestResult testResults)        {        }        public void TestStarted(ITest test)        {        }        public void TestFinished(ITestResult result)        {        }    }}
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