PlayerConnectionMessageIds.cs 832 B

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  1. using System;
  2. namespace UnityEngine.TestRunner.TestLaunchers
  3. {
  4. internal static class PlayerConnectionMessageIds
  5. {
  6. public static Guid runStartedMessageId { get { return new Guid("6a7f53dd-4672-461d-a7b5-9467e9393fd3"); } }
  7. public static Guid runFinishedMessageId { get { return new Guid("ffb622fc-34ad-4901-8d7b-47fb04b0bdd4"); } }
  8. public static Guid testStartedMessageId { get { return new Guid("b54d241e-d88d-4dba-8c8f-ee415d11c030"); } }
  9. public static Guid testFinishedMessageId { get { return new Guid("72f7b7f4-6829-4cd1-afde-78872b9d5adc"); } }
  10. public static Guid quitPlayerMessageId { get { return new Guid("ab44bfe0-bb50-4ee6-9977-69d2ea6bb3a0"); } }
  11. public static Guid playerAliveHeartbeat { get { return new Guid("8c0c307b-f7fd-4216-8623-35b4b3f55fb6"); } }
  12. }
  13. }