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- using System;
- using System.Collections.Generic;
- using System.Linq;
- using NUnit.Framework.Interfaces;
- namespace UnityEngine.TestRunner.TestLaunchers
- {
- [Serializable]
- internal class RemoteTestResultData
- {
- public string testId;
- public string name;
- public string fullName;
- public string resultState;
- public TestStatus testStatus;
- public double duration;
- public DateTime startTime;
- public DateTime endTime;
- public string message;
- public string stackTrace;
- public int assertCount;
- public int failCount;
- public int passCount;
- public int skipCount;
- public int inconclusiveCount;
- public bool hasChildren;
- public string output;
- public string xml;
- public string[] childrenIds;
- internal RemoteTestResultData(ITestResult result)
- {
- testId = result.Test.Id;
- name = result.Name;
- fullName = result.FullName;
- resultState = result.ResultState.ToString();
- testStatus = result.ResultState.Status;
- duration = result.Duration;
- startTime = result.StartTime;
- endTime = result.EndTime;
- message = result.Message;
- stackTrace = result.StackTrace;
- assertCount = result.AssertCount;
- failCount = result.FailCount;
- passCount = result.PassCount;
- skipCount = result.SkipCount;
- inconclusiveCount = result.InconclusiveCount;
- hasChildren = result.HasChildren;
- output = result.Output;
- xml = result.ToXml(true).OuterXml;
- childrenIds = result.Children.Select(child => child.Test.Id).ToArray();
- }
- }
- }
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