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- using System.Collections.Generic;
- namespace UnityEngine.TestTools.Utils
- {
- public class QuaternionEqualityComparer : IEqualityComparer<Quaternion>
- {
- private const float k_DefaultError = 0.00001f;
- private readonly float AllowedError;
- private static readonly QuaternionEqualityComparer m_Instance = new QuaternionEqualityComparer();
- public static QuaternionEqualityComparer Instance { get { return m_Instance; } }
- private QuaternionEqualityComparer() : this(k_DefaultError) {}
- public QuaternionEqualityComparer(float allowedError)
- {
- AllowedError = allowedError;
- }
- public bool Equals(Quaternion expected, Quaternion actual)
- {
- return Mathf.Abs(Quaternion.Dot(expected, actual)) > (1.0f - AllowedError);
- }
- public int GetHashCode(Quaternion quaternion)
- {
- return 0;
- }
- }
- }
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