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- using System.Collections.Generic;
- namespace UnityEngine.TestTools.Utils
- {
- public class Vector4EqualityComparer : IEqualityComparer<Vector4>
- {
- private const float k_DefaultError = 0.0001f;
- private readonly float AllowedError;
- private static readonly Vector4EqualityComparer m_Instance = new Vector4EqualityComparer();
- public static Vector4EqualityComparer Instance { get { return m_Instance; } }
- private Vector4EqualityComparer() : this(k_DefaultError) {}
- public Vector4EqualityComparer(float allowedError)
- {
- this.AllowedError = allowedError;
- }
- public bool Equals(Vector4 expected, Vector4 actual)
- {
- return Utils.AreFloatsEqual(expected.x, actual.x, AllowedError) &&
- Utils.AreFloatsEqual(expected.y, actual.y, AllowedError) &&
- Utils.AreFloatsEqual(expected.z, actual.z, AllowedError) &&
- Utils.AreFloatsEqual(expected.w, actual.w, AllowedError);
- }
- public int GetHashCode(Vector4 vec4)
- {
- return 0;
- }
- }
- }
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