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- using UnityEngine;
- using UnityEngine.TextCore;
- using UnityEditor;
- using System.Collections;
- namespace TMPro.EditorUtilities
- {
- [CustomPropertyDrawer(typeof(GlyphRect))]
- public class GlyphRectPropertyDrawer : PropertyDrawer
- {
- public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
- {
- //EditorGUI.BeginProperty(position, label, property);
- SerializedProperty prop_X = property.FindPropertyRelative("m_X");
- SerializedProperty prop_Y = property.FindPropertyRelative("m_Y");
- SerializedProperty prop_Width = property.FindPropertyRelative("m_Width");
- SerializedProperty prop_Height = property.FindPropertyRelative("m_Height");
- // We get Rect since a valid position may not be provided by the caller.
- Rect rect = new Rect(position.x, position.y, position.width, 49);
- EditorGUI.LabelField(rect, new GUIContent("Glyph Rect"));
- EditorGUIUtility.labelWidth = 30f;
- EditorGUIUtility.fieldWidth = 10f;
- //GUI.enabled = false;
- float width = (rect.width - 75f) / 4;
- EditorGUI.PropertyField(new Rect(rect.x + width * 0, rect.y + 20, width - 5f, 18), prop_X, new GUIContent("X:"));
- EditorGUI.PropertyField(new Rect(rect.x + width * 1, rect.y + 20, width - 5f, 18), prop_Y, new GUIContent("Y:"));
- EditorGUI.PropertyField(new Rect(rect.x + width * 2, rect.y + 20, width - 5f, 18), prop_Width, new GUIContent("W:"));
- EditorGUI.PropertyField(new Rect(rect.x + width * 3, rect.y + 20, width - 5f, 18), prop_Height, new GUIContent("H:"));
- //EditorGUI.EndProperty();
- }
- public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
- {
- return 45f;
- }
- }
- }
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