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- using UnityEngine;
- using UnityEditor;
- namespace TMPro.EditorUtilities
- {
- public class TMP_BitmapShaderGUI : TMP_BaseShaderGUI
- {
- static bool s_Face = true;
- protected override void DoGUI()
- {
- s_Face = BeginPanel("Face", s_Face);
- if (s_Face)
- {
- DoFacePanel();
- }
- EndPanel();
- s_DebugExtended = BeginPanel("Debug Settings", s_DebugExtended);
- if (s_DebugExtended)
- {
- DoDebugPanel();
- }
- EndPanel();
- }
- void DoFacePanel()
- {
- EditorGUI.indentLevel += 1;
- if (m_Material.HasProperty(ShaderUtilities.ID_FaceTex))
- {
- DoColor("_FaceColor", "Color");
- DoTexture2D("_FaceTex", "Texture", true);
- }
- else
- {
- DoColor("_Color", "Color");
- DoSlider("_DiffusePower", "Diffuse Power");
- }
- EditorGUI.indentLevel -= 1;
- EditorGUILayout.Space();
- }
- void DoDebugPanel()
- {
- EditorGUI.indentLevel += 1;
- DoTexture2D("_MainTex", "Font Atlas");
- if (m_Material.HasProperty(ShaderUtilities.ID_VertexOffsetX))
- {
- if (m_Material.HasProperty(ShaderUtilities.ID_Padding))
- {
- EditorGUILayout.Space();
- DoFloat("_Padding", "Padding");
- }
-
- EditorGUILayout.Space();
- DoFloat("_VertexOffsetX", "Offset X");
- DoFloat("_VertexOffsetY", "Offset Y");
- }
- if (m_Material.HasProperty(ShaderUtilities.ID_MaskSoftnessX))
- {
- EditorGUILayout.Space();
- DoFloat("_MaskSoftnessX", "Softness X");
- DoFloat("_MaskSoftnessY", "Softness Y");
- DoVector("_ClipRect", "Clip Rect", s_LbrtVectorLabels);
- }
- if (m_Material.HasProperty(ShaderUtilities.ID_StencilID))
- {
- EditorGUILayout.Space();
- DoFloat("_Stencil", "Stencil ID");
- DoFloat("_StencilComp", "Stencil Comp");
- }
- EditorGUI.indentLevel -= 1;
- EditorGUILayout.Space();
- }
- }
- }
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