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- using UnityEngine;
- using UnityEditor;
- using System;
- using System.IO;
- using System.Linq;
- using System.Collections;
- using System.Collections.Generic;
- using System.Threading;
- using System.Threading.Tasks;
- using TMPro.EditorUtilities;
- namespace TMPro
- {
- /// <summary>
- /// Data structure containing the target and replacement fileIDs and GUIDs which will require remapping from previous version of TextMesh Pro to the new TextMesh Pro UPM package.
- /// </summary>
- [System.Serializable]
- struct AssetConversionRecord
- {
- public string referencedResource;
- public string target;
- public string replacement;
- }
- /// <summary>
- /// Data structure containing a list of target and replacement fileID and GUID requiring remapping from previous versions of TextMesh Pro to the new TextMesh Pro UPM package.
- /// This data structure is populated with the data contained in the PackageConversionData.json file included in the package.
- /// </summary>
- [System.Serializable]
- class AssetConversionData
- {
- public List<AssetConversionRecord> assetRecords;
- }
- public class TMP_ProjectConversionUtility : EditorWindow
- {
- // Create Sprite Asset Editor Window
- [MenuItem("Window/TextMeshPro/Project Files GUID Remapping Tool", false, 2100)]
- static void ShowConverterWindow()
- {
- var window = GetWindow<TMP_ProjectConversionUtility>();
- window.titleContent = new GUIContent("Conversion Tool");
- window.Focus();
- }
- private static HashSet<Type> m_IgnoreAssetTypes = new HashSet<Type>()
- {
- typeof(AnimatorOverrideController),
- typeof(AudioClip),
- typeof(AvatarMask),
- typeof(ComputeShader),
- typeof(Cubemap),
- typeof(DefaultAsset),
- typeof(Flare),
- typeof(Font),
- typeof(GUISkin),
- typeof(HumanTemplate),
- typeof(LightingDataAsset),
- typeof(Mesh),
- typeof(MonoScript),
- typeof(PhysicMaterial),
- typeof(PhysicsMaterial2D),
- typeof(RenderTexture),
- typeof(Shader),
- typeof(TerrainData),
- typeof(TextAsset),
- typeof(Texture2D),
- typeof(Texture2DArray),
- typeof(Texture3D),
- typeof(UnityEditor.Animations.AnimatorController),
- typeof(UnityEditorInternal.AssemblyDefinitionAsset),
- typeof(UnityEngine.AI.NavMeshData),
- typeof(UnityEngine.Tilemaps.Tile),
- typeof(UnityEngine.U2D.SpriteAtlas),
- typeof(UnityEngine.Video.VideoClip),
- };
- /// <summary>
- ///
- /// </summary>
- struct AssetModificationRecord
- {
- public string assetFilePath;
- public string assetDataFile;
- }
- struct AssetFileRecord
- {
- public string assetFilePath;
- public string assetMetaFilePath;
- public AssetFileRecord(string filePath, string metaFilePath)
- {
- this.assetFilePath = filePath;
- this.assetMetaFilePath = metaFilePath;
- }
- }
- private static string m_ProjectPath;
- private static string m_ProjectFolderToScan;
- private static bool m_IsAlreadyScanningProject;
- private static bool m_CancelScanProcess;
- private static string k_ProjectScanReportDefaultText = "<color=#FFFF80><b>Project Scan Results</b></color>\n";
- private static string k_ProjectScanLabelPrefix = "Scanning: ";
- private static string m_ProjectScanResults = string.Empty;
- private static Vector2 m_ProjectScanResultScrollPosition;
- private static float m_ProgressPercentage = 0;
- private static int m_ScanningTotalFiles;
- private static int m_RemainingFilesToScan;
- private static int m_ScanningCurrentFileIndex;
- private static string m_ScanningCurrentFileName;
- private static AssetConversionData m_ConversionData;
- private static List<AssetModificationRecord> m_ModifiedAssetList = new List<AssetModificationRecord>();
- void OnEnable()
- {
- // Set Editor Window Size
- SetEditorWindowSize();
- m_ProjectScanResults = k_ProjectScanReportDefaultText;
- }
- void OnGUI()
- {
- GUILayout.BeginVertical();
- {
- // Scan project files and resources
- GUILayout.BeginVertical(EditorStyles.helpBox);
- {
- GUILayout.Label("Scan Project Files", EditorStyles.boldLabel);
- GUILayout.Label("Press the <i>Scan Project Files</i> button to begin scanning your project for files & resources that were created with a previous version of TextMesh Pro.", TMP_UIStyleManager.label);
- GUILayout.Space(10f);
- GUILayout.Label("Project folder to be scanned. Example \"Assets/TextMesh Pro\"");
- m_ProjectFolderToScan = EditorGUILayout.TextField("Folder Path: Assets/", m_ProjectFolderToScan);
- GUILayout.Space(5f);
- GUI.enabled = m_IsAlreadyScanningProject == false ? true : false;
- if (GUILayout.Button("Scan Project Files"))
- {
- m_CancelScanProcess = false;
- // Make sure Asset Serialization mode is set to ForceText and Version Control mode to Visible Meta Files.
- if (CheckProjectSerializationAndSourceControlModes() == true)
- {
- m_ProjectPath = Path.GetFullPath("Assets/..");
- TMP_EditorCoroutine.StartCoroutine(ScanProjectFiles());
- }
- else
- {
- EditorUtility.DisplayDialog("Project Settings Change Required", "In menu options \"Edit - Project Settings - Editor\", please change Asset Serialization Mode to ForceText and Source Control Mode to Visible Meta Files.", "OK", string.Empty);
- }
- }
- GUI.enabled = true;
- // Display progress bar
- Rect rect = GUILayoutUtility.GetRect(0f, 20f, GUILayout.ExpandWidth(true));
- EditorGUI.ProgressBar(rect, m_ProgressPercentage, "Scan Progress (" + m_ScanningCurrentFileIndex + "/" + m_ScanningTotalFiles + ")");
- // Display cancel button and name of file currently being scanned.
- if (m_IsAlreadyScanningProject)
- {
- Rect cancelRect = new Rect(rect.width - 20, rect.y + 2, 20, 16);
- if (GUI.Button(cancelRect, "X"))
- {
- m_CancelScanProcess = true;
- }
- GUILayout.Label(k_ProjectScanLabelPrefix + m_ScanningCurrentFileName, TMP_UIStyleManager.label);
- }
- else
- GUILayout.Label(string.Empty);
- GUILayout.Space(5);
- // Creation Feedback
- GUILayout.BeginVertical(TMP_UIStyleManager.textAreaBoxWindow, GUILayout.ExpandHeight(true));
- {
- m_ProjectScanResultScrollPosition = EditorGUILayout.BeginScrollView(m_ProjectScanResultScrollPosition, GUILayout.ExpandHeight(true));
- EditorGUILayout.LabelField(m_ProjectScanResults, TMP_UIStyleManager.label);
- EditorGUILayout.EndScrollView();
- }
- GUILayout.EndVertical();
- GUILayout.Space(5f);
- }
- GUILayout.EndVertical();
- // Scan project files and resources
- GUILayout.BeginVertical(EditorStyles.helpBox);
- {
- GUILayout.Label("Save Modified Project Files", EditorStyles.boldLabel);
- GUILayout.Label("Pressing the <i>Save Modified Project Files</i> button will update the files in the <i>Project Scan Results</i> listed above. <color=#FFFF80>Please make sure that you have created a backup of your project first</color> as these file modifications are permanent and cannot be undone.", TMP_UIStyleManager.label);
- GUILayout.Space(5f);
- GUI.enabled = m_IsAlreadyScanningProject == false && m_ModifiedAssetList.Count > 0 ? true : false;
- if (GUILayout.Button("Save Modified Project Files"))
- {
- UpdateProjectFiles();
- }
- GUILayout.Space(10f);
- }
- GUILayout.EndVertical();
- }
- GUILayout.EndVertical();
- GUILayout.Space(5f);
- }
- void OnInspectorUpdate()
- {
- Repaint();
- }
- /// <summary>
- /// Limits the minimum size of the editor window.
- /// </summary>
- void SetEditorWindowSize()
- {
- EditorWindow editorWindow = this;
- Vector2 currentWindowSize = editorWindow.minSize;
- editorWindow.minSize = new Vector2(Mathf.Max(640, currentWindowSize.x), Mathf.Max(420, currentWindowSize.y));
- }
- /// <summary>
- ///
- /// </summary>
- /// <param name="filePath"></param>
- /// <returns></returns>
- private static bool ShouldIgnoreFile(string filePath)
- {
- string fileExtension = Path.GetExtension(filePath);
- Type fileType = AssetDatabase.GetMainAssetTypeAtPath(filePath);
- if (m_IgnoreAssetTypes.Contains(fileType))
- return true;
- // Exclude FBX
- if (fileType == typeof(GameObject) && fileExtension.ToLower() == ".fbx") { return true; }
- return false;
- }
- private IEnumerator ScanProjectFiles()
- {
- m_IsAlreadyScanningProject = true;
- string packageFullPath = EditorUtilities.TMP_EditorUtility.packageFullPath;
- // List containing assets that have been modified.
- m_ProjectScanResults = k_ProjectScanReportDefaultText;
- m_ModifiedAssetList.Clear();
- m_ProgressPercentage = 0;
- // Read Conversion Data from Json file.
- if (m_ConversionData == null)
- m_ConversionData = JsonUtility.FromJson<AssetConversionData>(File.ReadAllText(packageFullPath + "/PackageConversionData.json"));
- // Get list of GUIDs for assets that might contain references to previous GUIDs that require updating.
- string searchFolder = string.IsNullOrEmpty(m_ProjectFolderToScan) ? "Assets" : ("Assets/" + m_ProjectFolderToScan);
- string[] guids = AssetDatabase.FindAssets("t:Object", new string[] { searchFolder }).Distinct().ToArray();
- k_ProjectScanLabelPrefix = "<b>Phase 1 - Filtering:</b> ";
- m_ScanningTotalFiles = guids.Length;
- m_ScanningCurrentFileIndex = 0;
- List<AssetFileRecord> projectFilesToScan = new List<AssetFileRecord>();
- foreach (var guid in guids)
- {
- if (m_CancelScanProcess)
- break;
- string assetFilePath = AssetDatabase.GUIDToAssetPath(guid);
- m_ScanningCurrentFileIndex += 1;
- m_ScanningCurrentFileName = assetFilePath;
- m_ProgressPercentage = (float)m_ScanningCurrentFileIndex / m_ScanningTotalFiles;
- // Filter out file types we have no interest in searching
- if (ShouldIgnoreFile(assetFilePath))
- continue;
- string assetMetaFilePath = AssetDatabase.GetTextMetaFilePathFromAssetPath(assetFilePath);
- projectFilesToScan.Add(new AssetFileRecord(assetFilePath, assetMetaFilePath));
- yield return null;
- }
- m_RemainingFilesToScan = m_ScanningTotalFiles = projectFilesToScan.Count;
- k_ProjectScanLabelPrefix = "<b>Phase 2 - Scanning:</b> ";
- for (int i = 0; i < m_ScanningTotalFiles; i++)
- {
- if (m_CancelScanProcess)
- break;
- AssetFileRecord fileRecord = projectFilesToScan[i];
- Task.Run(() =>
- {
- ScanProjectFileAsync(fileRecord);
- m_ScanningCurrentFileName = fileRecord.assetFilePath;
- int completedScans = m_ScanningTotalFiles - Interlocked.Decrement(ref m_RemainingFilesToScan);
- m_ScanningCurrentFileIndex = completedScans;
- m_ProgressPercentage = (float)completedScans / m_ScanningTotalFiles;
- });
- if (i % 64 == 0)
- yield return new WaitForSeconds(2.0f);
- }
- while (m_RemainingFilesToScan > 0 && !m_CancelScanProcess)
- yield return null;
- m_IsAlreadyScanningProject = false;
- m_ScanningCurrentFileName = string.Empty;
- }
- static void ScanProjectFileAsync(AssetFileRecord fileRecord)
- {
- if (m_CancelScanProcess)
- return;
- // Read the asset data file
- string assetDataFile = string.Empty;
- bool hasFileChanged = false;
- try
- {
- assetDataFile = File.ReadAllText(m_ProjectPath + "/" + fileRecord.assetFilePath);
- }
- catch
- {
- // Continue to the next asset if we can't read the current one.
- return;
- }
- // Read the asset meta data file
- string assetMetaFile = File.ReadAllText(m_ProjectPath + "/" + fileRecord.assetMetaFilePath);
- bool hasMetaFileChanges = false;
- foreach (AssetConversionRecord record in m_ConversionData.assetRecords)
- {
- if (assetDataFile.Contains(record.target))
- {
- hasFileChanged = true;
- assetDataFile = assetDataFile.Replace(record.target, record.replacement);
- }
- //// Check meta file
- if (assetMetaFile.Contains(record.target))
- {
- hasMetaFileChanges = true;
- assetMetaFile = assetMetaFile.Replace(record.target, record.replacement);
- }
- }
- if (hasFileChanged)
- {
- AssetModificationRecord modifiedAsset;
- modifiedAsset.assetFilePath = fileRecord.assetFilePath;
- modifiedAsset.assetDataFile = assetDataFile;
- m_ModifiedAssetList.Add(modifiedAsset);
- m_ProjectScanResults += fileRecord.assetFilePath + "\n";
- }
- if (hasMetaFileChanges)
- {
- AssetModificationRecord modifiedAsset;
- modifiedAsset.assetFilePath = fileRecord.assetMetaFilePath;
- modifiedAsset.assetDataFile = assetMetaFile;
- m_ModifiedAssetList.Add(modifiedAsset);
- m_ProjectScanResults += fileRecord.assetMetaFilePath + "\n";
- }
- }
- /// <summary>
- ///
- /// </summary>
- private static void ResetScanProcess()
- {
- m_IsAlreadyScanningProject = false;
- m_ScanningCurrentFileName = string.Empty;
- m_ProgressPercentage = 0;
- m_ScanningCurrentFileIndex = 0;
- m_ScanningTotalFiles = 0;
- }
- /// <summary>
- ///
- /// </summary>
- private static void UpdateProjectFiles()
- {
- // Make sure Asset Serialization mode is set to ForceText with Visible Meta Files.
- CheckProjectSerializationAndSourceControlModes();
- string projectPath = Path.GetFullPath("Assets/..");
- // Display dialogue to show user a list of project files that will be modified upon their consent.
- if (EditorUtility.DisplayDialog("Save Modified Asset(s)?", "Are you sure you want to save all modified assets?", "YES", "NO"))
- {
- for (int i = 0; i < m_ModifiedAssetList.Count; i++)
- {
- // Make sure all file streams that might have been opened by Unity are closed.
- //AssetDatabase.ReleaseCachedFileHandles();
- //Debug.Log("Writing asset file [" + m_ModifiedAssetList[i].assetFilePath + "].");
- File.WriteAllText(projectPath + "/" + m_ModifiedAssetList[i].assetFilePath, m_ModifiedAssetList[i].assetDataFile);
- }
- }
- AssetDatabase.Refresh();
- m_ProgressPercentage = 0;
- m_ProjectScanResults = k_ProjectScanReportDefaultText;
- }
- /// <summary>
- /// Check project Asset Serialization and Source Control modes
- /// </summary>
- private static bool CheckProjectSerializationAndSourceControlModes()
- {
- // Check Project Asset Serialization and Visible Meta Files mode.
- if (EditorSettings.serializationMode != SerializationMode.ForceText || EditorSettings.externalVersionControl != "Visible Meta Files")
- {
- return false;
- }
- return true;
- }
- }
- public class TMP_PackageUtilities : Editor
- {
- enum SaveAssetDialogueOptions { Unset = 0, Save = 1, SaveAll = 2, DoNotSave = 3 };
- private static SerializationMode m_ProjectAssetSerializationMode;
- private static string m_ProjectExternalVersionControl;
- struct AssetRemappingRecord
- {
- public string oldGuid;
- public string newGuid;
- public string assetPath;
- }
- struct AssetModificationRecord
- {
- public string assetFilePath;
- public string assetDataFile;
- }
- // Create Sprite Asset Editor Window
- //[MenuItem("Window/TextMeshPro/Generate New Package GUIDs", false, 1500)]
- public static void GenerateNewPackageGUIDs_Menu()
- {
- GenerateNewPackageGUIDs();
- }
- /// <summary>
- ///
- /// </summary>
- [MenuItem("Window/TextMeshPro/Import TMP Essential Resources", false, 2050)]
- public static void ImportProjectResourcesMenu()
- {
- ImportProjectResources();
- }
- /// <summary>
- ///
- /// </summary>
- [MenuItem("Window/TextMeshPro/Import TMP Examples and Extras", false, 2051)]
- public static void ImportExamplesContentMenu()
- {
- ImportExtraContent();
- }
- // Create Sprite Asset Editor Window
- //[MenuItem("Window/TextMeshPro/Convert TMP Project Files to UPM", false, 1510)]
- public static void ConvertProjectGUIDsMenu()
- {
- ConvertProjectGUIDsToUPM();
- //GetVersionInfo();
- }
- // Create Sprite Asset Editor Window
- //[MenuItem("Window/TextMeshPro/Convert GUID (Source to DLL)", false, 2010)]
- public static void ConvertGUIDFromSourceToDLLMenu()
- {
- //ConvertGUIDFromSourceToDLL();
- //GetVersionInfo();
- }
- // Create Sprite Asset Editor Window
- //[MenuItem("Window/TextMeshPro/Convert GUID (DLL to Source)", false, 2020)]
- public static void ConvertGUIDFromDllToSourceMenu()
- {
- //ConvertGUIDFromDLLToSource();
- //GetVersionInfo();
- }
- // Create Sprite Asset Editor Window
- //[MenuItem("Window/TextMeshPro/Extract Package GUIDs", false, 1530)]
- public static void ExtractPackageGUIDMenu()
- {
- ExtractPackageGUIDs();
- }
- private static void GetVersionInfo()
- {
- string version = TMP_Settings.version;
- Debug.Log("The version of this TextMesh Pro UPM package is (" + version + ").");
- }
- /// <summary>
- ///
- /// </summary>
- private static void ImportExtraContent()
- {
- string packageFullPath = EditorUtilities.TMP_EditorUtility.packageFullPath;
- AssetDatabase.ImportPackage(packageFullPath + "/Package Resources/TMP Examples & Extras.unitypackage", true);
- }
- /// <summary>
- ///
- /// </summary>
- private static void ImportProjectResources()
- {
- string packageFullPath = EditorUtilities.TMP_EditorUtility.packageFullPath;
- AssetDatabase.ImportPackage(packageFullPath + "/Package Resources/TMP Essential Resources.unitypackage", true);
- }
- /// <summary>
- ///
- /// </summary>
- private static void GenerateNewPackageGUIDs()
- {
- // Make sure Asset Serialization mode is set to ForceText with Visible Meta Files.
- SetProjectSerializationAndSourceControlModes();
- string projectPath = Path.GetFullPath("Assets/..");
- // Clear existing dictionary of AssetRecords
- List<AssetRemappingRecord> assetRecords = new List<AssetRemappingRecord>();
- // Get full list of GUIDs used in the package which including folders.
- string[] packageGUIDs = AssetDatabase.FindAssets("t:Object", new string[] { "Assets/Packages/com.unity.TextMeshPro" });
- for (int i = 0; i < packageGUIDs.Length; i++)
- {
- // Could add a progress bar for this process (if needed)
- string guid = packageGUIDs[i];
- string assetFilePath = AssetDatabase.GUIDToAssetPath(guid);
- string assetMetaFilePath = AssetDatabase.GetTextMetaFilePathFromAssetPath(assetFilePath);
- //System.Type assetType = AssetDatabase.GetMainAssetTypeAtPath(assetFilePath);
- AssetRemappingRecord assetRecord;
- assetRecord.oldGuid = guid;
- assetRecord.assetPath = assetFilePath;
- string newGUID = GenerateUniqueGUID();
- assetRecord.newGuid = newGUID;
- if (assetRecords.FindIndex(item => item.oldGuid == guid) != -1)
- continue;
- assetRecords.Add(assetRecord);
- // Read the meta file for the given asset.
- string assetMetaFile = File.ReadAllText(projectPath + "/" + assetMetaFilePath);
- assetMetaFile = assetMetaFile.Replace("guid: " + guid, "guid: " + newGUID);
- File.WriteAllText(projectPath + "/" + assetMetaFilePath, assetMetaFile);
- //Debug.Log("Asset: [" + assetFilePath + "] Type: " + assetType + " Current GUID: [" + guid + "] New GUID: [" + newGUID + "]");
- }
- AssetDatabase.Refresh();
- // Get list of GUIDs for assets that might need references to previous GUIDs which need to be updated.
- packageGUIDs = AssetDatabase.FindAssets("t:Object"); // ("t:Object", new string[] { "Assets/Asset Importer" });
- for (int i = 0; i < packageGUIDs.Length; i++)
- {
- // Could add a progress bar for this process
- string guid = packageGUIDs[i];
- string assetFilePath = AssetDatabase.GUIDToAssetPath(guid);
- System.Type assetType = AssetDatabase.GetMainAssetTypeAtPath(assetFilePath);
- // Filter out file types we are not interested in
- if (assetType == typeof(DefaultAsset) || assetType == typeof(MonoScript) || assetType == typeof(Texture2D) || assetType == typeof(TextAsset) || assetType == typeof(Shader))
- continue;
- // Read the asset data file
- string assetDataFile = File.ReadAllText(projectPath + "/" + assetFilePath);
- //Debug.Log("Searching Asset: [" + assetFilePath + "] of type: " + assetType);
- bool hasFileChanged = false;
- foreach (AssetRemappingRecord record in assetRecords)
- {
- if (assetDataFile.Contains(record.oldGuid))
- {
- hasFileChanged = true;
- assetDataFile = assetDataFile.Replace(record.oldGuid, record.newGuid);
- Debug.Log("Replacing old GUID: [" + record.oldGuid + "] by new GUID: [" + record.newGuid + "] in asset file: [" + assetFilePath + "].");
- }
- }
- if (hasFileChanged)
- {
- // Add file to list of changed files
- File.WriteAllText(projectPath + "/" + assetFilePath, assetDataFile);
- }
- }
- AssetDatabase.Refresh();
- // Restore project Asset Serialization and Source Control modes.
- RestoreProjectSerializationAndSourceControlModes();
- }
- private static void ExtractPackageGUIDs()
- {
- // Make sure Asset Serialization mode is set to ForceText with Visible Meta Files.
- SetProjectSerializationAndSourceControlModes();
- string projectPath = Path.GetFullPath("Assets/..");
- // Create new instance of AssetConversionData file
- AssetConversionData data = new AssetConversionData();
- data.assetRecords = new List<AssetConversionRecord>();
- // Get full list of GUIDs used in the package which including folders.
- string[] packageGUIDs = AssetDatabase.FindAssets("t:Object", new string[] { "Assets/Packages/com.unity.TextMeshPro" });
- for (int i = 0; i < packageGUIDs.Length; i++)
- {
- // Could add a progress bar for this process (if needed)
- string guid = packageGUIDs[i];
- string assetFilePath = AssetDatabase.GUIDToAssetPath(guid);
- //string assetMetaFilePath = AssetDatabase.GetTextMetaFilePathFromAssetPath(assetFilePath);
- //ObjectIdentifier[] localIdentifider = BundleBuildInterface.GetPlayerObjectIdentifiersInAsset(new GUID(guid), BuildTarget.NoTarget);
- //System.Type[] types = BundleBuildInterface.GetTypeForObjects(localIdentifider);
- System.Type assetType = AssetDatabase.GetMainAssetTypeAtPath(assetFilePath);
- // Filter out file types we are not interested in
- if (assetType == typeof(DefaultAsset))
- continue;
- string newGuid = GenerateUniqueGUID();
- AssetConversionRecord record;
- record.referencedResource = Path.GetFileName(assetFilePath);
- record.target = "fileID: 2108210716, guid: " + newGuid;
- record.replacement = "fileID: 11500000, guid: " + guid;
- //if (m_AssetRecords.FindIndex(item => item.oldGuid == guid) != -1)
- // continue;
- data.assetRecords.Add(record);
- // Read the meta file for the given asset.
- //string assetMetaFile = File.ReadAllText(projectPath + "/" + assetMetaFilePath);
- //assetMetaFile = assetMetaFile.Replace("guid: " + guid, "guid: " + newGUID);
- //File.WriteAllText(projectPath + "/" + assetMetaFilePath, assetMetaFile);
- Debug.Log("Asset: [" + Path.GetFileName(assetFilePath) + "] Type: " + assetType + " Current GUID: [" + guid + "] New GUID: [" + newGuid + "]");
- }
- // Write new information into JSON file
- string dataFile = JsonUtility.ToJson(data, true);
- File.WriteAllText(projectPath + "/Assets/Packages/com.unity.TextMeshPro/PackageConversionData.json", dataFile);
- // Restore project Asset Serialization and Source Control modes.
- RestoreProjectSerializationAndSourceControlModes();
- }
- /// <summary>
- ///
- /// </summary>
- private static void ConvertProjectGUIDsToUPM()
- {
- // Make sure Asset Serialization mode is set to ForceText with Visible Meta Files.
- SetProjectSerializationAndSourceControlModes();
- string projectPath = Path.GetFullPath("Assets/..");
- string packageFullPath = EditorUtilities.TMP_EditorUtility.packageFullPath;
- // List containing assets that have been modified.
- List<AssetModificationRecord> modifiedAssetList = new List<AssetModificationRecord>();
- // Read Conversion Data from Json file.
- AssetConversionData conversionData = JsonUtility.FromJson<AssetConversionData>(File.ReadAllText(packageFullPath + "/PackageConversionData.json"));
- // Get list of GUIDs for assets that might contain references to previous GUIDs that require updating.
- string[] projectGUIDs = AssetDatabase.FindAssets("t:Object");
- for (int i = 0; i < projectGUIDs.Length; i++)
- {
- // Could add a progress bar for this process
- string guid = projectGUIDs[i];
- string assetFilePath = AssetDatabase.GUIDToAssetPath(guid);
- System.Type assetType = AssetDatabase.GetMainAssetTypeAtPath(assetFilePath);
- // Filter out file types we are not interested in
- if (assetType == typeof(DefaultAsset) || assetType == typeof(MonoScript) || assetType == typeof(Texture2D) || assetType == typeof(TextAsset) || assetType == typeof(Shader))
- continue;
- // Read the asset data file
- string assetDataFile = File.ReadAllText(projectPath + "/" + assetFilePath);
- //Debug.Log("Searching Asset: [" + assetFilePath + "] of type: " + assetType);
- bool hasFileChanged = false;
- foreach (AssetConversionRecord record in conversionData.assetRecords)
- {
- if (assetDataFile.Contains(record.target))
- {
- hasFileChanged = true;
- assetDataFile = assetDataFile.Replace(record.target, record.replacement);
- Debug.Log("Replacing Reference to [" + record.referencedResource + "] using [" + record.target + "] with [" + record.replacement + "] in asset file: [" + assetFilePath + "].");
- }
- }
- if (hasFileChanged)
- {
- Debug.Log("Adding [" + assetFilePath + "] to list of assets to be modified.");
- AssetModificationRecord modifiedAsset;
- modifiedAsset.assetFilePath = assetFilePath;
- modifiedAsset.assetDataFile = assetDataFile;
- modifiedAssetList.Add(modifiedAsset);
- }
- }
- // Scan project meta files to update GUIDs of assets whose GUID has changed.
- projectGUIDs = AssetDatabase.FindAssets("t:Object");
- for (int i = 0; i < projectGUIDs.Length; i++)
- {
- string guid = projectGUIDs[i];
- string assetFilePath = AssetDatabase.GUIDToAssetPath(guid);
- string assetMetaFilePath = AssetDatabase.GetTextMetaFilePathFromAssetPath(assetFilePath);
- // Read the asset meta data file
- string assetMetaFile = File.ReadAllText(projectPath + "/" + assetMetaFilePath);
- bool hasFileChanged = false;
- foreach (AssetConversionRecord record in conversionData.assetRecords)
- {
- if (assetMetaFile.Contains(record.target))
- {
- hasFileChanged = true;
- assetMetaFile = assetMetaFile.Replace(record.target, record.replacement);
- Debug.Log("Replacing Reference to [" + record.referencedResource + "] using [" + record.target + "] with [" + record.replacement + "] in asset file: [" + assetMetaFilePath + "].");
- }
- }
- if (hasFileChanged)
- {
- Debug.Log("Adding [" + assetMetaFilePath + "] to list of meta files to be modified.");
- AssetModificationRecord modifiedAsset;
- modifiedAsset.assetFilePath = assetMetaFilePath;
- modifiedAsset.assetDataFile = assetMetaFile;
- modifiedAssetList.Add(modifiedAsset);
- }
- }
- // Display dialogue to show user a list of project files that will be modified upon their consent.
- if (EditorUtility.DisplayDialog("Save Modified Asset(s)?", "Are you sure you want to save all modified assets?", "YES", "NO"))
- {
- for (int i = 0; i < modifiedAssetList.Count; i++)
- {
- // Make sure all file streams that might have been opened by Unity are closed.
- //AssetDatabase.ReleaseCachedFileHandles();
- Debug.Log("Writing asset file [" + modifiedAssetList[i].assetFilePath + "].");
- //File.WriteAllText(projectPath + "/" + modifiedAssetList[i].assetFilePath, modifiedAssetList[i].assetDataFile);
- }
- }
- AssetDatabase.Refresh();
- // Restore project Asset Serialization and Source Control modes.
- RestoreProjectSerializationAndSourceControlModes();
- }
- /// <summary>
- ///
- /// </summary>
- /// <returns></returns>
- private static string GenerateUniqueGUID()
- {
- string monoGuid = System.Guid.NewGuid().ToString();
- char[] charGuid = new char[32];
- int index = 0;
- for (int i = 0; i < monoGuid.Length; i++)
- {
- if (monoGuid[i] != '-')
- charGuid[index++] = monoGuid[i];
- }
- string guid = new string(charGuid);
- // Make sure new GUID is not already used by some other asset.
- if (AssetDatabase.GUIDToAssetPath(guid) != string.Empty)
- guid = GenerateUniqueGUID();
- return guid;
- }
- /// <summary>
- /// Change project asset serialization mode to ForceText (if necessary)
- /// </summary>
- private static void SetProjectSerializationAndSourceControlModes()
- {
- // Make sure Asset Serialization mode is set to ForceText with Visible Meta Files.
- m_ProjectAssetSerializationMode = EditorSettings.serializationMode;
- if (m_ProjectAssetSerializationMode != SerializationMode.ForceText)
- UnityEditor.EditorSettings.serializationMode = SerializationMode.ForceText;
- m_ProjectExternalVersionControl = EditorSettings.externalVersionControl;
- if (m_ProjectExternalVersionControl != "Visible Meta Files")
- UnityEditor.EditorSettings.externalVersionControl = "Visible Meta Files";
- }
- /// <summary>
- /// Revert potential change to asset serialization mode (if necessary)
- /// </summary>
- private static void RestoreProjectSerializationAndSourceControlModes()
- {
- // Make sure Asset Serialization mode is set to ForceText with Visible Meta Files.
- if (m_ProjectAssetSerializationMode != EditorSettings.serializationMode)
- EditorSettings.serializationMode = m_ProjectAssetSerializationMode;
- if (m_ProjectExternalVersionControl != EditorSettings.externalVersionControl)
- EditorSettings.externalVersionControl = m_ProjectExternalVersionControl;
- }
- }
- }
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