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- using UnityEditor;
- using UnityEngine;
- using System.Collections;
- namespace TMPro.EditorUtilities
- {
- //[InitializeOnLoad]
- class TMP_ResourcesLoader
- {
- /// <summary>
- /// Function to pre-load the TMP Resources
- /// </summary>
- public static void LoadTextMeshProResources()
- {
- //TMP_Settings.LoadDefaultSettings();
- //TMP_StyleSheet.LoadDefaultStyleSheet();
- }
- static TMP_ResourcesLoader()
- {
- //Debug.Log("Loading TMP Resources...");
- // Get current targetted platform
- //string Settings = PlayerSettings.GetScriptingDefineSymbolsForGroup(BuildTargetGroup.Standalone);
- //TMPro.TMP_Settings.LoadDefaultSettings();
- //TMPro.TMP_StyleSheet.LoadDefaultStyleSheet();
- }
- //[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)]
- //static void OnBeforeSceneLoaded()
- //{
- //Debug.Log("Before scene is loaded.");
- // //TMPro.TMP_Settings.LoadDefaultSettings();
- // //TMPro.TMP_StyleSheet.LoadDefaultStyleSheet();
- // //ShaderVariantCollection collection = new ShaderVariantCollection();
- // //Shader s0 = Shader.Find("TextMeshPro/Mobile/Distance Field");
- // //ShaderVariantCollection.ShaderVariant tmp_Variant = new ShaderVariantCollection.ShaderVariant(s0, UnityEngine.Rendering.PassType.Normal, string.Empty);
- // //collection.Add(tmp_Variant);
- // //collection.WarmUp();
- //}
- }
- //static class TMP_ProjectSettings
- //{
- // [InitializeOnLoadMethod]
- // static void SetProjectDefineSymbols()
- // {
- // string currentBuildSettings = PlayerSettings.GetScriptingDefineSymbolsForGroup(EditorUserBuildSettings.selectedBuildTargetGroup);
- // //Check for and inject TMP_INSTALLED
- // if (!currentBuildSettings.Contains("TMP_PRESENT"))
- // {
- // PlayerSettings.SetScriptingDefineSymbolsForGroup(EditorUserBuildSettings.selectedBuildTargetGroup, currentBuildSettings + ";TMP_PRESENT");
- // }
- // }
- //}
- }
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