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- using UnityEngine;
- using UnityEngine.TextCore;
- using UnityEditor;
- using System.Collections;
- namespace TMPro.EditorUtilities
- {
- [CustomPropertyDrawer(typeof(TMP_SpriteGlyph))]
- public class TMP_SpriteGlyphPropertyDrawer : PropertyDrawer
- {
- public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
- {
- SerializedProperty prop_GlyphIndex = property.FindPropertyRelative("m_Index");
- SerializedProperty prop_GlyphMetrics = property.FindPropertyRelative("m_Metrics");
- SerializedProperty prop_GlyphRect = property.FindPropertyRelative("m_GlyphRect");
- SerializedProperty prop_Scale = property.FindPropertyRelative("m_Scale");
- SerializedProperty prop_AtlasIndex = property.FindPropertyRelative("m_AtlasIndex");
- GUIStyle style = new GUIStyle(EditorStyles.label);
- style.richText = true;
- Rect rect = new Rect(position.x + 70, position.y, position.width, 49);
- // Draw GlyphRect
- EditorGUI.PropertyField(rect, prop_GlyphRect);
- // Draw GlyphMetrics
- rect.y += 45;
- EditorGUI.PropertyField(rect, prop_GlyphMetrics);
- EditorGUIUtility.labelWidth = 40f;
- EditorGUI.PropertyField(new Rect(rect.x, rect.y + 65, 75, 18), prop_Scale, new GUIContent("Scale:"));
- EditorGUIUtility.labelWidth = 74f;
- EditorGUI.PropertyField(new Rect(rect.x + 85, rect.y + 65, 95, 18), prop_AtlasIndex, new GUIContent("Atlas Index:"));
- DrawGlyph(position, property);
- int.TryParse(property.displayName.Split(' ')[1], out int spriteCharacterIndex);
- float labelWidthIndex = GUI.skin.label.CalcSize(new GUIContent("#" + spriteCharacterIndex)).x;
- EditorGUI.LabelField(new Rect(position.x, position.y + 5, 64f, 18f), new GUIContent("#" + spriteCharacterIndex), style);
- float labelWidthID = GUI.skin.label.CalcSize(new GUIContent("ID: " + prop_GlyphIndex.intValue)).x;
- EditorGUI.LabelField(new Rect(position.x + (64 - labelWidthID) / 2, position.y + 110, 64f, 18f), new GUIContent("ID: <color=#FFFF80>" + prop_GlyphIndex.intValue + "</color>"), style);
- }
- void DrawGlyph(Rect position, SerializedProperty property)
- {
- // Get a reference to the sprite texture
- Texture tex = (property.serializedObject.targetObject as TMP_SpriteAsset).spriteSheet;
- // Return if we don't have a texture assigned to the sprite asset.
- if (tex == null)
- {
- Debug.LogWarning("Please assign a valid Sprite Atlas texture to the [" + property.serializedObject.targetObject.name + "] Sprite Asset.", property.serializedObject.targetObject);
- return;
- }
- Vector2 spriteTexPosition = new Vector2(position.x, position.y);
- Vector2 spriteSize = new Vector2(65, 65);
- SerializedProperty prop_GlyphRect = property.FindPropertyRelative("m_GlyphRect");
- int spriteImageX = prop_GlyphRect.FindPropertyRelative("m_X").intValue;
- int spriteImageY = prop_GlyphRect.FindPropertyRelative("m_Y").intValue;
- int spriteImageWidth = prop_GlyphRect.FindPropertyRelative("m_Width").intValue;
- int spriteImageHeight = prop_GlyphRect.FindPropertyRelative("m_Height").intValue;
- if (spriteImageWidth >= spriteImageHeight)
- {
- spriteSize.y = spriteImageHeight * spriteSize.x / spriteImageWidth;
- spriteTexPosition.y += (spriteSize.x - spriteSize.y) / 2;
- }
- else
- {
- spriteSize.x = spriteImageWidth * spriteSize.y / spriteImageHeight;
- spriteTexPosition.x += (spriteSize.y - spriteSize.x) / 2;
- }
- // Compute the normalized texture coordinates
- Rect texCoords = new Rect((float)spriteImageX / tex.width, (float)spriteImageY / tex.height, (float)spriteImageWidth / tex.width, (float)spriteImageHeight / tex.height);
- GUI.DrawTextureWithTexCoords(new Rect(spriteTexPosition.x + 5, spriteTexPosition.y + 32f, spriteSize.x, spriteSize.y), tex, texCoords, true);
- }
- public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
- {
- return 130f;
- }
- }
- }
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