| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293 | using UnityEngine;using UnityEngine.TextCore;using UnityEditor;using System.Collections;namespace TMPro.EditorUtilities{    [CustomPropertyDrawer(typeof(TMP_SpriteGlyph))]    public class TMP_SpriteGlyphPropertyDrawer : PropertyDrawer    {        public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)        {            SerializedProperty prop_GlyphIndex = property.FindPropertyRelative("m_Index");            SerializedProperty prop_GlyphMetrics = property.FindPropertyRelative("m_Metrics");            SerializedProperty prop_GlyphRect = property.FindPropertyRelative("m_GlyphRect");            SerializedProperty prop_Scale = property.FindPropertyRelative("m_Scale");            SerializedProperty prop_AtlasIndex = property.FindPropertyRelative("m_AtlasIndex");            GUIStyle style = new GUIStyle(EditorStyles.label);            style.richText = true;            Rect rect = new Rect(position.x + 70, position.y, position.width, 49);            // Draw GlyphRect            EditorGUI.PropertyField(rect, prop_GlyphRect);            // Draw GlyphMetrics            rect.y += 45;            EditorGUI.PropertyField(rect, prop_GlyphMetrics);            EditorGUIUtility.labelWidth = 40f;            EditorGUI.PropertyField(new Rect(rect.x, rect.y + 65, 75, 18), prop_Scale, new GUIContent("Scale:"));            EditorGUIUtility.labelWidth = 74f;            EditorGUI.PropertyField(new Rect(rect.x + 85, rect.y + 65, 95, 18), prop_AtlasIndex, new GUIContent("Atlas Index:"));            DrawGlyph(position, property);            int.TryParse(property.displayName.Split(' ')[1], out int spriteCharacterIndex);            float labelWidthIndex = GUI.skin.label.CalcSize(new GUIContent("#" + spriteCharacterIndex)).x;            EditorGUI.LabelField(new Rect(position.x, position.y + 5, 64f, 18f), new GUIContent("#" + spriteCharacterIndex), style);            float labelWidthID = GUI.skin.label.CalcSize(new GUIContent("ID: " + prop_GlyphIndex.intValue)).x;            EditorGUI.LabelField(new Rect(position.x + (64 - labelWidthID) / 2, position.y + 110, 64f, 18f), new GUIContent("ID: <color=#FFFF80>" + prop_GlyphIndex.intValue + "</color>"), style);        }        void DrawGlyph(Rect position, SerializedProperty property)        {            // Get a reference to the sprite texture            Texture tex = (property.serializedObject.targetObject as TMP_SpriteAsset).spriteSheet;            // Return if we don't have a texture assigned to the sprite asset.            if (tex == null)            {                Debug.LogWarning("Please assign a valid Sprite Atlas texture to the [" + property.serializedObject.targetObject.name + "] Sprite Asset.", property.serializedObject.targetObject);                return;            }            Vector2 spriteTexPosition = new Vector2(position.x, position.y);            Vector2 spriteSize = new Vector2(65, 65);            SerializedProperty prop_GlyphRect = property.FindPropertyRelative("m_GlyphRect");            int spriteImageX = prop_GlyphRect.FindPropertyRelative("m_X").intValue;            int spriteImageY = prop_GlyphRect.FindPropertyRelative("m_Y").intValue;            int spriteImageWidth = prop_GlyphRect.FindPropertyRelative("m_Width").intValue;            int spriteImageHeight = prop_GlyphRect.FindPropertyRelative("m_Height").intValue;            if (spriteImageWidth >= spriteImageHeight)            {                spriteSize.y = spriteImageHeight * spriteSize.x / spriteImageWidth;                spriteTexPosition.y += (spriteSize.x - spriteSize.y) / 2;            }            else            {                spriteSize.x = spriteImageWidth * spriteSize.y / spriteImageHeight;                spriteTexPosition.x += (spriteSize.y - spriteSize.x) / 2;            }            // Compute the normalized texture coordinates            Rect texCoords = new Rect((float)spriteImageX / tex.width, (float)spriteImageY / tex.height, (float)spriteImageWidth / tex.width, (float)spriteImageHeight / tex.height);            GUI.DrawTextureWithTexCoords(new Rect(spriteTexPosition.x + 5, spriteTexPosition.y + 32f, spriteSize.x, spriteSize.y), tex, texCoords, true);        }        public override float GetPropertyHeight(SerializedProperty property, GUIContent label)        {            return 130f;        }    }}
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