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- using UnityEngine;
- using UnityEditor;
- using System.Collections;
- namespace TMPro.EditorUtilities
- {
- [CustomEditor(typeof(TMP_SubMeshUI)), CanEditMultipleObjects]
- public class TMP_SubMeshUI_Editor : Editor
- {
- private struct m_foldout
- { // Track Inspector foldout panel states, globally.
- //public static bool textInput = true;
- public static bool fontSettings = true;
- //public static bool extraSettings = false;
- //public static bool shadowSetting = false;
- //public static bool materialEditor = true;
- }
- private SerializedProperty fontAsset_prop;
- private SerializedProperty spriteAsset_prop;
- private TMP_SubMeshUI m_SubMeshComponent;
- private CanvasRenderer m_canvasRenderer;
- private Editor m_materialEditor;
- private Material m_targetMaterial;
- public void OnEnable()
- {
- fontAsset_prop = serializedObject.FindProperty("m_fontAsset");
- spriteAsset_prop = serializedObject.FindProperty("m_spriteAsset");
- m_SubMeshComponent = target as TMP_SubMeshUI;
- //m_rectTransform = m_SubMeshComponent.rectTransform;
- m_canvasRenderer = m_SubMeshComponent.canvasRenderer;
- // Create new Material Editor if one does not exists
- if (m_canvasRenderer != null && m_canvasRenderer.GetMaterial() != null)
- {
- m_materialEditor = Editor.CreateEditor(m_canvasRenderer.GetMaterial());
- m_targetMaterial = m_canvasRenderer.GetMaterial();
- }
- }
- public void OnDisable()
- {
- // Destroy material editor if one exists
- if (m_materialEditor != null)
- {
- //Debug.Log("Destroying Inline Material Editor.");
- DestroyImmediate(m_materialEditor);
- }
- }
- public override void OnInspectorGUI()
- {
- GUI.enabled = false;
- EditorGUILayout.PropertyField(fontAsset_prop);
- EditorGUILayout.PropertyField(spriteAsset_prop);
- GUI.enabled = true;
- EditorGUILayout.Space();
- // If a Custom Material Editor exists, we use it.
- if (m_canvasRenderer != null && m_canvasRenderer.GetMaterial() != null)
- {
- Material mat = m_canvasRenderer.GetMaterial();
- //Debug.Log(mat + " " + m_targetMaterial);
- if (mat != m_targetMaterial)
- {
- // Destroy previous Material Instance
- //Debug.Log("New Material has been assigned.");
- m_targetMaterial = mat;
- DestroyImmediate(m_materialEditor);
- }
- if (m_materialEditor == null)
- {
- m_materialEditor = Editor.CreateEditor(mat);
- }
- m_materialEditor.DrawHeader();
- m_materialEditor.OnInspectorGUI();
- }
- }
- }
- }
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