AssemblyInfo.cs.cs 341 B

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  1. using System.Runtime.CompilerServices;
  2. // Allow internal visibility for testing purposes.
  3. [assembly: InternalsVisibleTo("Unity.TextCore")]
  4. [assembly: InternalsVisibleTo("Unity.FontEngine.Tests")]
  5. #if UNITY_EDITOR
  6. [assembly: InternalsVisibleTo("Unity.TextCore.Editor")]
  7. [assembly: InternalsVisibleTo("Unity.TextMeshPro.Editor")]
  8. #endif