- using System.Runtime.CompilerServices;
- // Allow internal visibility for testing purposes.
- [assembly: InternalsVisibleTo("Unity.TextCore")]
- [assembly: InternalsVisibleTo("Unity.FontEngine.Tests")]
- #if UNITY_EDITOR
- [assembly: InternalsVisibleTo("Unity.TextCore.Editor")]
- [assembly: InternalsVisibleTo("Unity.TextMeshPro.Editor")]
- #endif
|