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- using UnityEngine;
- using UnityEngine.TextCore;
- namespace TMPro
- {
- public struct TMP_Vertex
- {
- public Vector3 position;
- public Vector2 uv;
- public Vector2 uv2;
- public Vector2 uv4;
- public Color32 color;
- //public Vector3 normal;
- //public Vector4 tangent;
- }
- /// <summary>
- /// Structure containing information about individual text elements (character or sprites).
- /// </summary>
- public struct TMP_CharacterInfo
- {
- public char character; // Should be changed to an int to handle UTF 32
- /// <summary>
- /// Index of the character in the raw string.
- /// </summary>
- public int index; // Index of the character in the input string.
- public int stringLength;
- public TMP_TextElementType elementType;
- public TMP_TextElement textElement;
- public TMP_FontAsset fontAsset;
- public TMP_SpriteAsset spriteAsset;
- public int spriteIndex;
- public Material material;
- public int materialReferenceIndex;
- public bool isUsingAlternateTypeface;
- public float pointSize;
- //public short wordNumber;
- public int lineNumber;
- //public short charNumber;
- public int pageNumber;
- public int vertexIndex;
- public TMP_Vertex vertex_BL;
- public TMP_Vertex vertex_TL;
- public TMP_Vertex vertex_TR;
- public TMP_Vertex vertex_BR;
- public Vector3 topLeft;
- public Vector3 bottomLeft;
- public Vector3 topRight;
- public Vector3 bottomRight;
- public float origin;
- public float ascender;
- public float baseLine;
- public float descender;
- public float xAdvance;
- public float aspectRatio;
- public float scale;
- public Color32 color;
- public Color32 underlineColor;
- public Color32 strikethroughColor;
- public Color32 highlightColor;
- public FontStyles style;
- public bool isVisible;
- //public bool isIgnoringAlignment;
- }
- }
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