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- using UnityEngine;
- using System.Collections;
- using System.Collections.Generic;
- namespace TMPro.SpriteAssetUtilities
- {
- public enum SpriteAssetImportFormats { None = 0, TexturePacker = 0x1 };
- public class TexturePacker
- {
- [System.Serializable]
- public struct SpriteFrame
- {
- public float x;
- public float y;
- public float w;
- public float h;
- public override string ToString()
- {
- string s = "x: " + x.ToString("f2") + " y: " + y.ToString("f2") + " h: " + h.ToString("f2") + " w: " + w.ToString("f2");
- return s;
- }
- }
- [System.Serializable]
- public struct SpriteSize
- {
- public float w;
- public float h;
- public override string ToString()
- {
- string s = "w: " + w.ToString("f2") + " h: " + h.ToString("f2");
- return s;
- }
- }
- [System.Serializable]
- public struct SpriteData
- {
- public string filename;
- public SpriteFrame frame;
- public bool rotated;
- public bool trimmed;
- public SpriteFrame spriteSourceSize;
- public SpriteSize sourceSize;
- public Vector2 pivot;
- }
- [System.Serializable]
- public class SpriteDataObject
- {
- public List<SpriteData> frames;
- }
- }
- }
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