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- using System;
- using UnityEngine;
- using UnityEngine.TextCore;
- namespace TMPro
- {
- /// <summary>
- /// The visual representation of the sprite character using this glyph.
- /// </summary>
- [Serializable]
- public class TMP_SpriteGlyph : Glyph
- {
- /// <summary>
- /// An optional reference to the underlying sprite used to create this glyph.
- /// </summary>
- public Sprite sprite;
- // ********************
- // CONSTRUCTORS
- // ********************
- public TMP_SpriteGlyph() { }
- /// <summary>
- /// Constructor for new sprite glyph.
- /// </summary>
- /// <param name="index">Index of the sprite glyph.</param>
- /// <param name="metrics">Metrics which define the position of the glyph in the context of text layout.</param>
- /// <param name="glyphRect">GlyphRect which defines the coordinates of the glyph in the atlas texture.</param>
- /// <param name="scale">Scale of the glyph.</param>
- /// <param name="atlasIndex">Index of the atlas texture that contains the glyph.</param>
- public TMP_SpriteGlyph(uint index, GlyphMetrics metrics, GlyphRect glyphRect, float scale, int atlasIndex)
- {
- this.index = index;
- this.metrics = metrics;
- this.glyphRect = glyphRect;
- this.scale = scale;
- this.atlasIndex = atlasIndex;
- }
- /// <summary>
- /// Constructor for new sprite glyph.
- /// </summary>
- /// <param name="index">>Index of the sprite glyph.</param>
- /// <param name="metrics">Metrics which define the position of the glyph in the context of text layout.</param>
- /// <param name="glyphRect">GlyphRect which defines the coordinates of the glyph in the atlas texture.</param>
- /// <param name="scale">Scale of the glyph.</param>
- /// <param name="atlasIndex">Index of the atlas texture that contains the glyph.</param>
- /// <param name="sprite">A reference to the Unity Sprite representing this sprite glyph.</param>
- public TMP_SpriteGlyph(uint index, GlyphMetrics metrics, GlyphRect glyphRect, float scale, int atlasIndex, Sprite sprite)
- {
- this.index = index;
- this.metrics = metrics;
- this.glyphRect = glyphRect;
- this.scale = scale;
- this.atlasIndex = atlasIndex;
- this.sprite = sprite;
- }
- }
- }
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