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- using UnityEngine;
- using UnityEngine.TextCore;
- using System;
- namespace TMPro
- {
- /// <summary>
- /// Flags to control what vertex data is pushed to the mesh and renderer.
- /// </summary>
- public enum TMP_VertexDataUpdateFlags
- {
- None = 0x0,
- Vertices = 0x1,
- Uv0 = 0x2,
- Uv2 = 0x4,
- Uv4 = 0x8,
- Colors32 = 0x10,
- All = 0xFF
- };
- /// <summary>
- /// TMP custom data type to represent 32 bit characters.
- /// </summary>
- //public struct TMP_Char
- //{
- // private int m_value;
- // private TMP_Char(int value)
- // {
- // this.m_value = value;
- // }
- // private TMP_Char(TMP_Char value)
- // {
- // this.m_value = (int)value;
- // }
- // public static implicit operator TMP_Char(int value)
- // {
- // return new TMP_Char(value);
- // }
- // public static implicit operator TMP_Char(char c)
- // {
- // return new TMP_Char(c);
- // }
- // public static explicit operator int(TMP_Char value)
- // {
- // return value.m_value;
- // }
- // public override string ToString()
- // {
- // return m_value.ToString();
- // }
- //}
- //public struct TMP_VertexInfo
- //{
- // public TMP_Vertex topLeft;
- // public TMP_Vertex bottomLeft;
- // public TMP_Vertex topRight;
- // public TMP_Vertex bottomRight;
- //}
- [Serializable]
- public struct VertexGradient
- {
- public Color topLeft;
- public Color topRight;
- public Color bottomLeft;
- public Color bottomRight;
- public VertexGradient (Color color)
- {
- this.topLeft = color;
- this.topRight = color;
- this.bottomLeft = color;
- this.bottomRight = color;
- }
- /// <summary>
- /// The vertex colors at the corners of the characters.
- /// </summary>
- /// <param name="color0">Top left color.</param>
- /// <param name="color1">Top right color.</param>
- /// <param name="color2">Bottom left color.</param>
- /// <param name="color3">Bottom right color.</param>
- public VertexGradient(Color color0, Color color1, Color color2, Color color3)
- {
- this.topLeft = color0;
- this.topRight = color1;
- this.bottomLeft = color2;
- this.bottomRight = color3;
- }
- }
- public struct TMP_PageInfo
- {
- public int firstCharacterIndex;
- public int lastCharacterIndex;
- public float ascender;
- public float baseLine;
- public float descender;
- // public float extents;
- }
- /// <summary>
- /// Structure containing information about individual links contained in the text object.
- /// </summary>
- public struct TMP_LinkInfo
- {
- public TMP_Text textComponent;
- public int hashCode;
- public int linkIdFirstCharacterIndex;
- public int linkIdLength;
- public int linkTextfirstCharacterIndex;
- public int linkTextLength;
- internal char[] linkID;
- internal void SetLinkID(char[] text, int startIndex, int length)
- {
- if (linkID == null || linkID.Length < length) linkID = new char[length];
- for (int i = 0; i < length; i++)
- linkID[i] = text[startIndex + i];
- }
- /// <summary>
- /// Function which returns the text contained in a link.
- /// </summary>
- /// <param name="textInfo"></param>
- /// <returns></returns>
- public string GetLinkText()
- {
- string text = string.Empty;
- TMP_TextInfo textInfo = textComponent.textInfo;
- for (int i = linkTextfirstCharacterIndex; i < linkTextfirstCharacterIndex + linkTextLength; i++)
- text += textInfo.characterInfo[i].character;
- return text;
- }
- /// <summary>
- /// Function which returns the link ID as a string.
- /// </summary>
- /// <param name="text">The source input text.</param>
- /// <returns></returns>
- public string GetLinkID()
- {
- if (textComponent == null)
- return string.Empty;
- return new string(linkID, 0, linkIdLength);
- //return textComponent.text.Substring(linkIdFirstCharacterIndex, linkIdLength);
- }
- }
- /// <summary>
- /// Structure containing information about the individual words contained in the text object.
- /// </summary>
- public struct TMP_WordInfo
- {
- // NOTE: Structure could be simplified by only including the firstCharacterIndex and length.
- public TMP_Text textComponent;
- public int firstCharacterIndex;
- public int lastCharacterIndex;
- public int characterCount;
- //public float length;
- /// <summary>
- /// Returns the word as a string.
- /// </summary>
- /// <returns></returns>
- public string GetWord()
- {
- string word = string.Empty;
- TMP_CharacterInfo[] charInfo = textComponent.textInfo.characterInfo;
-
- for (int i = firstCharacterIndex; i < lastCharacterIndex + 1; i++)
- {
- word += charInfo[i].character;
- }
- return word;
- }
- }
- public struct TMP_SpriteInfo
- {
- public int spriteIndex; // Index of the sprite in the sprite atlas.
- public int characterIndex; // The characterInfo index which holds the key information about this sprite.
- public int vertexIndex;
- }
- //public struct SpriteInfo
- //{
- //
- //}
- public struct Extents
- {
- public Vector2 min;
- public Vector2 max;
- public Extents(Vector2 min, Vector2 max)
- {
- this.min = min;
- this.max = max;
- }
- public override string ToString()
- {
- string s = "Min (" + min.x.ToString("f2") + ", " + min.y.ToString("f2") + ") Max (" + max.x.ToString("f2") + ", " + max.y.ToString("f2") + ")";
- return s;
- }
- }
- [Serializable]
- public struct Mesh_Extents
- {
- public Vector2 min;
- public Vector2 max;
-
-
- public Mesh_Extents(Vector2 min, Vector2 max)
- {
- this.min = min;
- this.max = max;
- }
- public override string ToString()
- {
- string s = "Min (" + min.x.ToString("f2") + ", " + min.y.ToString("f2") + ") Max (" + max.x.ToString("f2") + ", " + max.y.ToString("f2") + ")";
- //string s = "Center: (" + ")" + " Extents: (" + ((max.x - min.x) / 2).ToString("f2") + "," + ((max.y - min.y) / 2).ToString("f2") + ").";
- return s;
- }
- }
- // Structure used for Word Wrapping which tracks the state of execution when the last space or carriage return character was encountered.
- public struct WordWrapState
- {
- public int previous_WordBreak;
- public int total_CharacterCount;
- public int visible_CharacterCount;
- public int visible_SpriteCount;
- public int visible_LinkCount;
- public int firstCharacterIndex;
- public int firstVisibleCharacterIndex;
- public int lastCharacterIndex;
- public int lastVisibleCharIndex;
- public int lineNumber;
- public float maxCapHeight;
- public float maxAscender;
- public float maxDescender;
- public float maxLineAscender;
- public float maxLineDescender;
- public float previousLineAscender;
- public float xAdvance;
- public float preferredWidth;
- public float preferredHeight;
- //public float maxFontScale;
- public float previousLineScale;
-
- public int wordCount;
- public FontStyles fontStyle;
- public float fontScale;
- public float fontScaleMultiplier;
-
- public float currentFontSize;
- public float baselineOffset;
- public float lineOffset;
- public TMP_TextInfo textInfo;
- //public TMPro_CharacterInfo[] characterInfo;
- public TMP_LineInfo lineInfo;
-
- public Color32 vertexColor;
- public Color32 underlineColor;
- public Color32 strikethroughColor;
- public Color32 highlightColor;
- public TMP_FontStyleStack basicStyleStack;
- public TMP_RichTextTagStack<Color32> colorStack;
- public TMP_RichTextTagStack<Color32> underlineColorStack;
- public TMP_RichTextTagStack<Color32> strikethroughColorStack;
- public TMP_RichTextTagStack<Color32> highlightColorStack;
- public TMP_RichTextTagStack<TMP_ColorGradient> colorGradientStack;
- public TMP_RichTextTagStack<float> sizeStack;
- public TMP_RichTextTagStack<float> indentStack;
- public TMP_RichTextTagStack<FontWeight> fontWeightStack;
- public TMP_RichTextTagStack<int> styleStack;
- public TMP_RichTextTagStack<float> baselineStack;
- public TMP_RichTextTagStack<int> actionStack;
- public TMP_RichTextTagStack<MaterialReference> materialReferenceStack;
- public TMP_RichTextTagStack<TextAlignmentOptions> lineJustificationStack;
- //public TMP_XmlTagStack<int> spriteAnimationStack;
- public int spriteAnimationID;
- public TMP_FontAsset currentFontAsset;
- public TMP_SpriteAsset currentSpriteAsset;
- public Material currentMaterial;
- public int currentMaterialIndex;
- public Extents meshExtents;
- public bool tagNoParsing;
- public bool isNonBreakingSpace;
- //public Mesh_Extents lineExtents;
- }
- /// <summary>
- /// Structure used to store retrieve the name and hashcode of the font and material
- /// </summary>
- public struct TagAttribute
- {
- public int startIndex;
- public int length;
- public int hashCode;
- }
- public struct RichTextTagAttribute
- {
- public int nameHashCode;
- public int valueHashCode;
- public TagValueType valueType;
- public int valueStartIndex;
- public int valueLength;
- public TagUnitType unitType;
- }
- }
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