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- using System.Collections.Generic;
- using UnityEngine;
- namespace UnityEditor.Timeline
- {
- interface IMoveItemMode
- {
- void OnTrackDetach(IEnumerable<ItemsPerTrack> itemsGroups);
- void HandleTrackSwitch(IEnumerable<ItemsPerTrack> itemsGroups);
- bool AllowTrackSwitch();
- double AdjustStartTime(WindowState state, ItemsPerTrack itemsGroup, double time);
- void OnModeClutchEnter(IEnumerable<ItemsPerTrack> itemsGroups);
- void OnModeClutchExit(IEnumerable<ItemsPerTrack> itemsGroups);
- void BeginMove(IEnumerable<ItemsPerTrack> itemsGroups);
- void UpdateMove(IEnumerable<ItemsPerTrack> itemsGroups);
- void FinishMove(IEnumerable<ItemsPerTrack> itemsGroups);
- bool ValidateMove(ItemsPerTrack itemsGroup);
- }
- interface IMoveItemDrawer
- {
- void DrawGUI(WindowState state, IEnumerable<MovingItems> movingItems, Color color);
- }
- }
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