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- using System;
- using System.Linq;
- using UnityEngine;
- using UnityEngine.Timeline;
- namespace UnityEditor.Timeline
- {
- class TrimItemModeRipple : ITrimItemMode, ITrimItemDrawer
- {
- double m_OriginalClipStart;
- double m_OriginalClipEnd;
- ITrimmable[] m_NextItems;
- double m_BlendDuration;
- double m_TrimStartShift;
- public void OnBeforeTrim(ITrimmable item, TrimEdge trimDirection)
- {
- m_OriginalClipStart = item.start;
- m_OriginalClipEnd = item.end;
- m_TrimStartShift = 0.0;
- var sortedClips = ItemsUtils.GetItemsExcept(item.parentTrack, new[] { item })
- .OfType<ITrimmable>()
- .OrderBy(c => c.start);
- var clipStart = (DiscreteTime)item.start;
- var clipEnd = (DiscreteTime)item.end;
- m_NextItems = sortedClips.Where(c => (DiscreteTime)c.start >= clipStart && (DiscreteTime)c.end >= clipEnd).ToArray();
- var overlapped = sortedClips.LastOrDefault(c => (DiscreteTime)c.start == clipStart && (DiscreteTime)c.end == clipEnd);
- if (overlapped != null)
- {
- m_BlendDuration = overlapped.end - overlapped.start;
- }
- else
- {
- m_BlendDuration = 0.0;
- var prevClip = sortedClips.LastOrDefault(c => (DiscreteTime)c.start <= clipStart && (DiscreteTime)c.end <= clipEnd);
- if (prevClip != null)
- m_BlendDuration += Math.Max(prevClip.end - item.start, 0.0);
- var nextClip = sortedClips.FirstOrDefault(c => (DiscreteTime)c.start >= clipStart && (DiscreteTime)c.end >= clipEnd);
- if (nextClip != null)
- m_BlendDuration += Math.Max(item.end - nextClip.start, 0.0);
- }
- }
- public void TrimStart(ITrimmable item, double time)
- {
- var prevEnd = item.end;
- // HACK If time is negative, make sure we shift the SetStart operation to a positive space.
- if (time < 0.0)
- m_TrimStartShift = Math.Max(-time, m_TrimStartShift);
- item.start = m_OriginalClipEnd - item.duration + m_TrimStartShift;
- time += m_TrimStartShift;
- if (m_BlendDuration > 0.0)
- time = Math.Min(time, item.end - m_BlendDuration);
- item.SetStart(time);
- item.start = m_OriginalClipStart;
- var offset = item.end - prevEnd;
- foreach (var timelineClip in m_NextItems)
- timelineClip.start += offset;
- }
- public void TrimEnd(ITrimmable item, double time, bool affectTimeScale)
- {
- var prevEnd = item.end;
- if (m_BlendDuration > 0.0)
- time = Math.Max(time, item.start + m_BlendDuration);
- item.SetEnd(time, affectTimeScale);
- var offset = item.end - prevEnd;
- foreach (var timelineClip in m_NextItems)
- timelineClip.start += offset;
- }
- public void DrawGUI(WindowState state, Rect bounds, Color color, TrimEdge edge)
- {
- EditModeGUIUtils.DrawBoundsEdge(bounds, color, edge);
- TimelineCursors.SetCursor(TimelineCursors.CursorType.Ripple);
- }
- }
- }
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