PlacementValidity.cs 270 B

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  1. namespace UnityEditor.Timeline
  2. {
  3. enum PlacementValidity
  4. {
  5. Valid,
  6. InvalidContains,
  7. InvalidIsWithin,
  8. InvalidStartsInBlend,
  9. InvalidEndsInBlend,
  10. InvalidContainsBlend,
  11. InvalidOverlapWithNonBlendableClip
  12. }
  13. }