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- using JetBrains.Annotations;
- using UnityEngine;
- using UnityEngine.Timeline;
- namespace UnityEditor.Timeline.Signals
- {
- [CustomEditor(typeof(SignalAsset))]
- class SignalAssetInspector : Editor
- {
- [MenuItem("Assets/Create/Signal", false, 451)]
- [UsedImplicitly]
- public static void CreateNewSignal()
- {
- var icon = EditorGUIUtility.IconContent("SignalAsset Icon").image as Texture2D;
- ProjectWindowUtil.StartNameEditingIfProjectWindowExists(0, CreateInstance<DoCreateSignalAsset>(), "New Signal.signal", icon, null);
- }
- class DoCreateSignalAsset : ProjectWindowCallback.EndNameEditAction
- {
- public override void Action(int instanceId, string pathName, string resourceFile)
- {
- var signalAsset = CreateInstance<SignalAsset>();
- AssetDatabase.CreateAsset(signalAsset, pathName);
- ProjectWindowUtil.ShowCreatedAsset(signalAsset);
- }
- }
- }
- }
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