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- using System;
- using UnityEngine;
- namespace UnityEditor.Timeline
- {
- struct Range
- {
- public double start;
- public double end;
- public double length { get { return end - start; } }
- public static Range Union(Range lhs, Range rhs)
- {
- return new Range
- {
- start = Math.Min(lhs.start, rhs.start),
- end = Math.Max(lhs.end, rhs.end)
- };
- }
- public static Range Intersection(Range lhs, Range rhs)
- {
- var s = Math.Max(lhs.start, rhs.start);
- var e = Math.Min(lhs.end, rhs.end);
- if (s > e)
- {
- // No intersection returns a 0-length range from 0 to 0
- return new Range();
- }
- return new Range
- {
- start = s,
- end = e
- };
- }
- public override string ToString()
- {
- return ToString("F3");
- }
- public string ToString(string format)
- {
- return UnityString.Format("({0}, {1})", start.ToString(format), end.ToString(format));
- }
- }
- }
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