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- using UnityEngine;
- using UnityEditor;
- using UnityEngine.Timeline;
- using UnityEngine.Playables;
- namespace UnityEditor.Timeline
- {
- static class TrackModifier
- {
- public static bool DeleteTrack(TimelineAsset timeline, TrackAsset track)
- {
- if (TimelineEditor.inspectedDirector != null)
- {
- TimelineUndo.PushUndo(TimelineEditor.inspectedDirector, "Delete Track");
- TimelineEditor.inspectedDirector.ClearGenericBinding(track);
- }
- return timeline.DeleteTrack(track);
- }
- }
- }
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