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- using System;
- using System.Collections.Generic;
- using System.Linq;
- using UnityEngine;
- using UnityEngine.Playables;
- using UnityEngine.Timeline;
- namespace UnityEditor.Timeline
- {
- class TrackDrawer : GUIDrawer
- {
- internal WindowState sequencerState { get; set; }
- public static TrackDrawer CreateInstance(TrackAsset trackAsset)
- {
- if (trackAsset == null)
- return Activator.CreateInstance<TrackDrawer>();
- TrackDrawer drawer;
- try
- {
- drawer = (TrackDrawer)Activator.CreateInstance(TimelineHelpers.GetCustomDrawer(trackAsset.GetType()));
- }
- catch (Exception)
- {
- drawer = Activator.CreateInstance<TrackDrawer>();
- }
- drawer.track = trackAsset;
- return drawer;
- }
- protected TrackAsset track { get; private set; }
- public virtual bool DrawTrackHeaderButton(Rect rect, TrackAsset track, WindowState state)
- {
- return false;
- }
- public virtual bool DrawTrack(Rect trackRect, TrackAsset trackAsset, Vector2 visibleTime, WindowState state)
- {
- return false;
- }
- public virtual void DrawRecordingBackground(Rect trackRect, TrackAsset trackAsset, Vector2 visibleTime, WindowState state)
- {
- EditorGUI.DrawRect(trackRect, DirectorStyles.Instance.customSkin.colorTrackBackgroundRecording);
- }
- }
- }
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